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/**
* @file llagentui.h
* @brief Utility methods to process agent's data as slurl's etc. before displaying
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLAGENTUI_H
#define LLAGENTUI_H
class LLSLURL;
class LLAgentUI
{
public:
enum ELocationFormat
{
LOCATION_FORMAT_NORMAL, // Parcel
LOCATION_FORMAT_NORMAL_COORDS, // Parcel (x, y, z)
LOCATION_FORMAT_LANDMARK, // Parcel, Region
LOCATION_FORMAT_NO_MATURITY, // Parcel, Region (x, y, z)
LOCATION_FORMAT_NO_COORDS, // Parcel, Region - Maturity
LOCATION_FORMAT_FULL, // Parcel, Region (x, y, z) - Maturity
};
static void buildFullname(std::string &name);
static void buildSLURL(LLSLURL& slurl, const bool escaped = true);
//build location string using the current position of gAgent.
static bool buildLocationString(std::string& str, ELocationFormat fmt = LOCATION_FORMAT_LANDMARK);
//build location string using a region position of the avatar.
static bool buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region);
/**
* @brief Check whether the agent is in neighborhood of the pole Within same region
* @return true if the agent is in neighborhood.
*/
static bool checkAgentDistance(const LLVector3& local_pole, F32 radius);
};
#endif //LLAGENTUI_H
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