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/**
* @file llagentui.h
* @brief Utility methods to process agent's data as slurl's etc. before displaying
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LLAGENTUI_H
#define LLAGENTUI_H
#include "llslurl.h"
class LLAgentUI
{
public:
enum ELocationFormat
{
LOCATION_FORMAT_NORMAL, // Parcel
LOCATION_FORMAT_LANDMARK, // Parcel, Region
LOCATION_FORMAT_NO_MATURITY, // Parcel, Region (x, y, z)
LOCATION_FORMAT_NO_COORDS, // Parcel, Region - Maturity
LOCATION_FORMAT_FULL, // Parcel, Region (x, y, z) - Maturity
};
static void buildName(std::string& name);
static void buildFullname(std::string &name);
static LLSLURL buildSLURL(const bool escaped = true);
//build location string using the current position of gAgent.
static BOOL buildLocationString(std::string& str, ELocationFormat fmt = LOCATION_FORMAT_LANDMARK);
//build location string using a region position of the avatar.
static BOOL buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region);
/**
* @brief Check whether the agent is in neighborhood of the pole Within same region
* @return true if the agent is in neighborhood.
*/
static BOOL checkAgentDistance(const LLVector3& local_pole, F32 radius);
};
#endif //LLAGENTUI_H
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