1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
/**
* @file llagentpilot.h
* @brief LLAgentPilot class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLAGENTPILOT_H
#define LL_LLAGENTPILOT_H
#include "stdtypes.h"
#include "lltimer.h"
#include "v3dmath.h"
// Class that drives the agent around according to a "script".
class LLAgentPilot
{
public:
enum EActionType
{
STRAIGHT,
TURN
};
LLAgentPilot();
virtual ~LLAgentPilot();
void load();
void loadTxt(const std::string& filename);
void loadXML(const std::string& filename);
void save();
void saveTxt(const std::string& filename);
void saveXML(const std::string& filename);
void startRecord();
void stopRecord();
void addAction(enum EActionType action);
void startPlayback();
void stopPlayback();
bool isRecording() { return mRecording; }
bool isPlaying() { return mPlaying; }
bool getOverrideCamera() { return mOverrideCamera; }
void updateTarget();
void addWaypoint();
void moveCamera();
void setReplaySession(BOOL new_val) { mReplaySession = new_val; }
BOOL getReplaySession() { return mReplaySession; }
void setLoop(BOOL new_val) { mLoop = new_val; }
BOOL getLoop() { return mLoop; }
void setQuitAfterRuns(BOOL quit_val) { mQuitAfterRuns = quit_val; }
void setNumRuns(S32 num_runs) { mNumRuns = num_runs; }
private:
BOOL mLoop;
BOOL mReplaySession;
S32 mNumRuns;
BOOL mQuitAfterRuns;
void setAutopilotTarget(const S32 id);
BOOL mRecording;
F32 mLastRecordTime;
BOOL mStarted;
BOOL mPlaying;
S32 mCurrentAction;
BOOL mOverrideCamera;
class Action
{
public:
EActionType mType;
LLVector3d mTarget;
F64 mTime;
F32 mCameraView;
LLVector3 mCameraOrigin;
LLVector3 mCameraXAxis;
LLVector3 mCameraYAxis;
LLVector3 mCameraZAxis;
};
std::vector<Action> mActions;
LLTimer mTimer;
};
extern LLAgentPilot gAgentPilot;
#endif // LL_LLAGENTPILOT_H
|