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/**
* @file llagentpilot.h
* @brief LLAgentPilot class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLAGENTPILOT_H
#define LL_LLAGENTPILOT_H
#include "stdtypes.h"
#include "lltimer.h"
#include "v3dmath.h"
#include "lldarray.h"
// Class that drives the agent around according to a "script".
class LLAgentPilot
{
public:
enum EActionType
{
STRAIGHT,
TURN
};
LLAgentPilot();
virtual ~LLAgentPilot();
void load(const char *filename);
void save(const char *filename);
void startRecord();
void stopRecord();
void addAction(enum EActionType action);
void startPlayback();
void stopPlayback();
void updateTarget();
static void startRecord(void *);
static void addWaypoint(void *);
static void saveRecord(void *);
static void startPlayback(void *);
static void stopPlayback(void *);
static BOOL sLoop;
S32 mNumRuns;
BOOL mQuitAfterRuns;
private:
void setAutopilotTarget(const S32 id);
BOOL mRecording;
F32 mLastRecordTime;
BOOL mStarted;
BOOL mPlaying;
S32 mCurrentAction;
class Action
{
public:
EActionType mType;
LLVector3d mTarget;
F64 mTime;
};
LLDynamicArray<Action> mActions;
LLTimer mTimer;
};
extern LLAgentPilot gAgentPilot;
#endif // LL_LLAGENTPILOT_H
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