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/**
* @file llagentpilot.h
* @brief LLAgentPilot class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLAGENTPILOT_H
#define LL_LLAGENTPILOT_H
#include "stdtypes.h"
#include "lltimer.h"
#include "v3dmath.h"
#include "lldarray.h"
// Class that drives the agent around according to a "script".
class LLAgentPilot
{
public:
enum EActionType
{
STRAIGHT,
TURN
};
LLAgentPilot();
virtual ~LLAgentPilot();
void load();
void loadTxt(const std::string& filename);
void loadXML(const std::string& filename);
void save();
void saveTxt(const std::string& filename);
void saveXML(const std::string& filename);
void startRecord();
void stopRecord();
void addAction(enum EActionType action);
void startPlayback();
void stopPlayback();
bool isRecording() { return mRecording; }
bool isPlaying() { return mPlaying; }
bool getOverrideCamera() { return mOverrideCamera; }
void updateTarget();
static void startRecord(void *);
static void addWaypoint(void *);
static void saveRecord(void *);
static void startPlayback(void *);
static void stopPlayback(void *);
static BOOL sLoop;
static BOOL sReplaySession;
S32 mNumRuns;
BOOL mQuitAfterRuns;
private:
void setAutopilotTarget(const S32 id);
BOOL mRecording;
F32 mLastRecordTime;
BOOL mStarted;
BOOL mPlaying;
S32 mCurrentAction;
BOOL mOverrideCamera;
class Action
{
public:
EActionType mType;
LLVector3d mTarget;
F64 mTime;
F32 mCameraView;
LLVector3 mCameraOrigin;
LLVector3 mCameraXAxis;
LLVector3 mCameraYAxis;
LLVector3 mCameraZAxis;
};
LLDynamicArray<Action> mActions;
LLTimer mTimer;
void moveCamera(Action& action);
};
extern LLAgentPilot gAgentPilot;
#endif // LL_LLAGENTPILOT_H
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