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/**
* @file llagentpilot.h
* @brief LLAgentPilot class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLAGENTPILOT_H
#define LL_LLAGENTPILOT_H
#include "stdtypes.h"
#include "lltimer.h"
#include "v3dmath.h"
#include "lldarray.h"
// Class that drives the agent around according to a "script".
class LLAgentPilot
{
public:
enum EActionType
{
STRAIGHT,
TURN
};
LLAgentPilot();
virtual ~LLAgentPilot();
void load(const std::string& filename);
void save(const std::string& filename);
void startRecord();
void stopRecord();
void addAction(enum EActionType action);
void startPlayback();
void stopPlayback();
void updateTarget();
static void startRecord(void *);
static void addWaypoint(void *);
static void saveRecord(void *);
static void startPlayback(void *);
static void stopPlayback(void *);
static BOOL sLoop;
static BOOL sReplaySession;
S32 mNumRuns;
BOOL mQuitAfterRuns;
private:
void setAutopilotTarget(const S32 id);
BOOL mRecording;
F32 mLastRecordTime;
BOOL mStarted;
BOOL mPlaying;
S32 mCurrentAction;
class Action
{
public:
EActionType mType;
LLVector3d mTarget;
F64 mTime;
};
LLDynamicArray<Action> mActions;
LLTimer mTimer;
};
extern LLAgentPilot gAgentPilot;
#endif // LL_LLAGENTPILOT_H
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