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 | /**
 * @file llagentpilot.h
 * @brief LLAgentPilot class definition
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */
#ifndef LL_LLAGENTPILOT_H
#define LL_LLAGENTPILOT_H
#include "stdtypes.h"
#include "lltimer.h"
#include "v3dmath.h"
// Class that drives the agent around according to a "script".
class LLAgentPilot
{
public:
    enum EActionType
    {
        STRAIGHT,
        TURN
    };
    LLAgentPilot();
    virtual ~LLAgentPilot();
    void load();
    void loadTxt(const std::string& filename);
    void loadXML(const std::string& filename);
    void save();
    void saveTxt(const std::string& filename);
    void saveXML(const std::string& filename);
    void startRecord();
    void stopRecord();
    void addAction(enum EActionType action);
    void startPlayback();
    void stopPlayback();
    bool isRecording() { return mRecording; }
    bool isPlaying() { return mPlaying; }
    bool getOverrideCamera() { return mOverrideCamera; }
    void updateTarget();
    void addWaypoint();
    void moveCamera();
    void setReplaySession(bool new_val) { mReplaySession = new_val; }
    bool getReplaySession() { return mReplaySession; }
    void setLoop(bool new_val) { mLoop = new_val; }
    bool getLoop() { return mLoop; }
    void setQuitAfterRuns(bool quit_val) { mQuitAfterRuns = quit_val; }
    void setNumRuns(S32 num_runs) { mNumRuns = num_runs; }
private:
    bool    mLoop;
    bool    mReplaySession;
    S32     mNumRuns;
    bool    mQuitAfterRuns;
    void setAutopilotTarget(const S32 id);
    bool    mRecording;
    F32     mLastRecordTime;
    bool    mStarted;
    bool    mPlaying;
    S32     mCurrentAction;
    bool    mOverrideCamera;
    class Action
    {
    public:
        EActionType     mType;
        LLVector3d      mTarget;
        F64             mTime;
        F32             mCameraView;
        LLVector3       mCameraOrigin;
        LLVector3       mCameraXAxis;
        LLVector3       mCameraYAxis;
        LLVector3       mCameraZAxis;
    };
    std::vector<Action> mActions;
    LLTimer                 mTimer;
};
extern LLAgentPilot gAgentPilot;
#endif // LL_LLAGENTPILOT_H
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