summaryrefslogtreecommitdiff
path: root/indra/newview/llagent.h
blob: c9e256fbbcd7e1266a5fd0f355fad8f1b6466fc6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
/** 
 * @file llagent.h
 * @brief LLAgent class header file
 *
 * $LicenseInfo:firstyear=2000&license=viewergpl$
 * 
 * Copyright (c) 2000-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLAGENT_H
#define LL_LLAGENT_H

#include <set>

#include "indra_constants.h"
#include "llmath.h"
#include "llcontrol.h"
#include "llcoordframe.h"
#include "llevent.h"
#include "llagentconstants.h"
#include "llanimationstates.h"
#include "lldbstrings.h"
#include "llhudeffectlookat.h"
#include "llhudeffectpointat.h"
#include "llmemory.h"
#include "llstring.h"
#include "lluuid.h"
#include "m3math.h"
#include "m4math.h"
#include "llquaternion.h"
#include "lltimer.h"
#include "v3dmath.h"
#include "v3math.h"
#include "v4color.h"
#include "v4math.h"
//#include "vmath.h"
#include "stdenums.h"
#include "llwearable.h"
#include "llcharacter.h"
#include "llinventory.h"
#include "llviewerinventory.h"
#include "llagentdata.h"

// Ventrella
#include "llfollowcam.h"
// end Ventrella

const U8 AGENT_STATE_TYPING =	0x04;			//  Typing indication
const U8 AGENT_STATE_EDITING =  0x10;			//  Set when agent has objects selected

const BOOL ANIMATE = TRUE;

typedef enum e_camera_modes
{
	CAMERA_MODE_THIRD_PERSON,
	CAMERA_MODE_MOUSELOOK,
	CAMERA_MODE_CUSTOMIZE_AVATAR,
	CAMERA_MODE_FOLLOW
} ECameraMode;

typedef enum e_anim_request
{
	ANIM_REQUEST_START,
	ANIM_REQUEST_STOP
} EAnimRequest;

class LLChat;
class LLVOAvatar;
class LLViewerRegion;
class LLMotion;
class LLToolset;
class LLMessageSystem;
class LLPermissions;
class LLHost;
class LLFriendObserver;
class LLPickInfo;

struct LLGroupData
{
	LLUUID mID;
	LLUUID mInsigniaID;
	U64 mPowers;
	BOOL mAcceptNotices;
	BOOL mListInProfile;
	S32 mContribution;
	std::string mName;
};

inline bool operator==(const LLGroupData &a, const LLGroupData &b)
{
	return (a.mID == b.mID);
}

// forward declarations

//

class LLAgent : public LLObservable
{
	LOG_CLASS(LLAgent);
	
public:
	// When the agent hasn't typed anything for this duration, it leaves the 
	// typing state (for both chat and IM).
	static const F32 TYPING_TIMEOUT_SECS;

	LLAgent();
	~LLAgent();

	void			init();
	void			cleanup();

	//
	// MANIPULATORS
	//
	// TODO: Put all non-const functions here.

	// Called whenever the agent moves.  Puts camera back in default position,
	// deselects items, etc.
	void			resetView(BOOL reset_camera = TRUE, BOOL change_camera = FALSE);

	// Called on camera movement, to allow the camera to be unlocked from the 
	// default position behind the avatar.
	void			unlockView();

	void            onAppFocusGained();

	void			sendMessage();						// Send message to this agent's region.
	void			sendReliableMessage();

	LLVector3d		calcCameraPositionTargetGlobal(BOOL *hit_limit = NULL); // Calculate the camera position target
	LLVector3d		calcFocusPositionTargetGlobal();
	LLVector3d		calcThirdPersonFocusOffset();
			// target for this mode
	LLVector3d		getCameraPositionGlobal() const;
	const LLVector3 &getCameraPositionAgent() const;
	F32				calcCameraFOVZoomFactor();
	F32				getCameraMinOffGround();			// minimum height off ground for this mode, meters
	void			endAnimationUpdateUI();
	void			setKey(const S32 direction, S32 &key);		// sets key to +1 for +direction, -1 for -direction
	void			handleScrollWheel(S32 clicks);				// mousewheel driven zoom
	
	void			setAvatarObject(LLVOAvatar *avatar);

	// rendering state bitmask helpers
	void			startTyping();
	void			stopTyping();
	void			setRenderState(U8 newstate);
	void			clearRenderState(U8 clearstate);
	U8				getRenderState();

	// Set the home data
	void			setRegion(LLViewerRegion *regionp);
	LLViewerRegion	*getRegion() const;
	const LLHost&	getRegionHost() const;
	std::string		getSLURL() const;
	
	void			updateAgentPosition(const F32 dt, const F32 yaw, const S32 mouse_x, const S32 mouse_y);		// call once per frame to update position, angles radians
	void			updateLookAt(const S32 mouse_x, const S32 mouse_y);


	void			updateCamera();			// call once per frame to update camera location/orientation
	void			resetCamera();						// slam camera into its default position
	void			setupSitCamera();
	void			setCameraCollidePlane(const LLVector4 &plane) { mCameraCollidePlane = plane; }

	void			changeCameraToDefault();
	void			changeCameraToMouselook(BOOL animate = TRUE);
	void			changeCameraToThirdPerson(BOOL animate = TRUE);
	void			changeCameraToCustomizeAvatar(BOOL avatar_animate = TRUE, BOOL camera_animate = TRUE);			// trigger transition animation
	// Ventrella
	void			changeCameraToFollow(BOOL animate = TRUE);
	//end Ventrella

	void			setFocusGlobal(const LLPickInfo& pick);
	void			setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null);
	void			setFocusOnAvatar(BOOL focus, BOOL animate);
	void			setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id);
	void			setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos = LLVector3::zero, const LLVector3 &camera_focus = LLVector3::zero);
	void			clearFocusObject();
	void			setFocusObject(LLViewerObject* object);
	void			setObjectTracking(BOOL track) { mTrackFocusObject = track; }
//	void			setLookingAtAvatar(BOOL looking);

	void			heardChat(const LLUUID& id);
	void			lookAtLastChat();
	F32			getTypingTime() { return mTypingTimer.getElapsedTimeF32(); }

	void			setAFK();
	void			clearAFK();
	BOOL			getAFK() const;

	void			setAlwaysRun() { mbAlwaysRun = true; }
	void			clearAlwaysRun() { mbAlwaysRun = false; }

	void			setRunning() { mbRunning = true; }
	void			clearRunning() { mbRunning = false; }

	void			setBusy();
	void			clearBusy();
	BOOL			getBusy() const;

	void			setAdminOverride(BOOL b)	{ mAdminOverride = b; }
	void			setGodLevel(U8 god_level)	{ mGodLevel = god_level; }
	void			setFirstLogin(BOOL b)		{ mFirstLogin = b; }
	void			setGenderChosen(BOOL b)		{ mGenderChosen = b; }

	// update internal datastructures and update the server with the
	// new contribution level. Returns true if the group id was found
	// and contribution could be set.
	BOOL 			setGroupContribution(const LLUUID& group_id, S32 contribution);
	BOOL 			setUserGroupFlags(const LLUUID& group_id, BOOL accept_notices, BOOL list_in_profile);
	void			setHideGroupTitle(BOOL hide)	{ mHideGroupTitle = hide; }

	//
	// ACCESSORS
	//
	// TODO: Put all read functions here, make them const

	const LLUUID&	getID() const				{ return gAgentID; }
	const LLUUID&	getSessionID() const		{ return gAgentSessionID; }
	
	const LLUUID&	getSecureSessionID() const	{ return mSecureSessionID; }
		// Note: NEVER send this value in the clear or over any weakly
		// encrypted channel (such as simple XOR masking).  If you are unsure
		// ask Aaron or MarkL.
		
	BOOL			isGodlike() const;
	U8				getGodLevel() const;
	bool isTeen() const;
	void setTeen(bool teen);
	BOOL			isGroupTitleHidden() const		{ return mHideGroupTitle; }
	BOOL			isGroupMember() const		{ return !mGroupID.isNull(); }		// This is only used for building titles!
	const LLUUID	&getGroupID() const			{ return mGroupID; }
	ECameraMode		getCameraMode() const		{ return mCameraMode; }
	BOOL			getFocusOnAvatar() const	{ return mFocusOnAvatar; }
	LLPointer<LLViewerObject>&	getFocusObject()		{ return mFocusObject; }
	F32				getFocusObjectDist() const	{ return mFocusObjectDist; }
	BOOL			inPrelude();
	BOOL			canManageEstate() const;
	BOOL			getAdminOverride() const	{ return mAdminOverride; }

	LLUUID			getLastChatter() const { return mLastChatterID; }
	bool			getAlwaysRun() const { return mbAlwaysRun; }
	bool			getRunning() const { return mbRunning; }

	const LLUUID&	getInventoryRootID() const 	{ return mInventoryRootID; }

	void			buildFullname(std::string &name) const;
	void			buildFullnameAndTitle(std::string &name) const;

	// Check against all groups in the entire agent group list.
	BOOL isInGroup(const LLUUID& group_id) const;
	BOOL hasPowerInGroup(const LLUUID& group_id, U64 power) const;
	// Check for power in just the active group.
	BOOL hasPowerInActiveGroup(const U64 power) const;
	U64  getPowerInGroup(const LLUUID& group_id) const;

	// Get group information by group_id. if not in group, data is
	// left unchanged and method returns FALSE. otherwise, values are
	// copied and returns TRUE.
	BOOL getGroupData(const LLUUID& group_id, LLGroupData& data) const;
	// Get just the agent's contribution to the given group.
	S32 getGroupContribution(const LLUUID& group_id) const;

	// return TRUE if the database reported this login as the first
	// for this particular user.
	BOOL isFirstLogin() const { return mFirstLogin; }

	// On the very first login, gender isn't chosen until the user clicks
	// in a dialog.  We don't render the avatar until they choose.
	BOOL isGenderChosen() const { return mGenderChosen; }

	// utility to build a location string
	void buildLocationString(std::string& str);

	LLQuaternion	getHeadRotation();
 	LLVOAvatar	   *getAvatarObject() const			{ return mAvatarObject; }

	BOOL			needsRenderAvatar();		// TRUE when camera mode is such that your own avatar should draw
												// Not const because timers can't be accessed in const-fashion.
	BOOL			needsRenderHead();
	BOOL			cameraThirdPerson() const		{ return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); }
	BOOL			cameraMouselook() const			{ return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); }
	BOOL			cameraCustomizeAvatar() const	{ return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); }
	BOOL			cameraFollow() const			{ return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); }

	LLVector3		getPosAgentFromGlobal(const LLVector3d &pos_global) const;
	LLVector3d		getPosGlobalFromAgent(const LLVector3 &pos_agent)	const;

	// Get the data members
	const LLVector3&	getAtAxis()		const	{ return mFrameAgent.getAtAxis(); }		// direction avatar is looking, not camera
	const LLVector3&	getUpAxis()		const	{ return mFrameAgent.getUpAxis(); }		// direction avatar is looking, not camera
	const LLVector3&	getLeftAxis()	const	{ return mFrameAgent.getLeftAxis(); }	// direction avatar is looking, not camera

	LLCoordFrame		getFrameAgent()	const	{ return mFrameAgent; }
	LLVector3			getVelocity()	const;
	F32					getVelocityZ()	const	{ return getVelocity().mV[VZ]; }	// a hack

	const LLVector3d	&getPositionGlobal() const;
	const LLVector3		&getPositionAgent();
	S32					getRegionsVisited() const;
	F64					getDistanceTraveled() const;

	const LLVector3d	&getFocusGlobal() const	{ return mFocusGlobal; }
	const LLVector3d	&getFocusTargetGlobal() const	{ return mFocusTargetGlobal; }

	BOOL				getJump() const			{ return mbJump; }
	BOOL				getAutoPilot() const	{ return mAutoPilot; }
	LLVector3d			getAutoPilotTargetGlobal() const	{ return mAutoPilotTargetGlobal; }

	LLQuaternion		getQuat() const;							// returns the quat that represents the rotation 
																	// of the agent in the absolute frame
//	BOOL				getLookingAtAvatar() const;

	void				getName(std::string& name);

	const LLColor4		&getEffectColor();
	void				setEffectColor(const LLColor4 &color);
	//
	// UTILITIES
	//

	// Set the physics data
	void 			slamLookAt(const LLVector3 &look_at);

	void			setPositionAgent(const LLVector3 &center);

	void			resetAxes();
	void			resetAxes(const LLVector3 &look_at);						// makes reasonable left and up

	// Move the avatar's frame
	void			rotate(F32 angle, const LLVector3 &axis);
	void			rotate(F32 angle, F32 x, F32 y, F32 z);
	void			rotate(const LLMatrix3 &matrix);
	void			rotate(const LLQuaternion &quaternion);
	void			pitch(F32 angle);
	void			roll(F32 angle);
	void			yaw(F32 angle);
	LLVector3		getReferenceUpVector();
    F32             clampPitchToLimits(F32 angle);

	void			setThirdPersonHeadOffset(LLVector3 offset) { mThirdPersonHeadOffset = offset; }
	// Flight management
	BOOL			getFlying() const				{ return mControlFlags & AGENT_CONTROL_FLY; }
	void			setFlying(BOOL fly);
	void			toggleFlying();

	// Does this parcel allow you to fly?
	BOOL canFly();

	// Animation functions
	void                    stopCurrentAnimations();
	void			requestStopMotion( LLMotion* motion );
	void			onAnimStop(const LLUUID& id);

	void			sendAnimationRequests(LLDynamicArray<LLUUID> &anim_ids, EAnimRequest request);
	void			sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request);

	LLVector3		calcFocusOffset(LLViewerObject *object, LLVector3 pos_agent, S32 x, S32 y);
	BOOL			calcCameraMinDistance(F32 &obj_min_distance);

	void			startCameraAnimation();
	void			stopCameraAnimation();

	void			cameraZoomIn(const F32 factor);			// zoom in by fraction of current distance
	void			cameraOrbitAround(const F32 radians);	// rotate camera CCW radians about build focus point
	void			cameraOrbitOver(const F32 radians);		// rotate camera forward radians over build focus point
	void			cameraOrbitIn(const F32 meters);		// move camera in toward build focus point

	F32				getCameraZoomFraction();				// get camera zoom as fraction of minimum and maximum zoom
	void			setCameraZoomFraction(F32 fraction);	// set camera zoom as fraction of minimum and maximum zoom

	void			cameraPanIn(const F32 meters);
	void			cameraPanLeft(const F32 meters);
	void			cameraPanUp(const F32 meters);

	void			updateFocusOffset();
	void			validateFocusObject();

	void			setUsingFollowCam( bool using_follow_cam);
	
	F32				calcCustomizeAvatarUIOffset( const LLVector3d& camera_pos_global );

	// marks current location as start, sends information to servers
	void			setStartPosition(U32 location_id);

	// Movement from user input.  All set the appropriate animation flags.
	// All turn off autopilot and make sure the camera is behind the avatar.
	// direction is either positive, zero, or negative
	void			moveAt(S32 direction, bool reset_view = true);
	void			moveAtNudge(S32 direction);
	void			moveLeft(S32 direction);
	void			moveLeftNudge(S32 direction);
	void			moveUp(S32 direction);
	void			moveYaw(F32 mag, bool reset_view = true);
	void			movePitch(S32 direction);

	void			setOrbitLeftKey(F32 mag)				{ mOrbitLeftKey = mag; }
	void			setOrbitRightKey(F32 mag)				{ mOrbitRightKey = mag; }
	void			setOrbitUpKey(F32 mag)					{ mOrbitUpKey = mag; }
	void			setOrbitDownKey(F32 mag)				{ mOrbitDownKey = mag; }
	void			setOrbitInKey(F32 mag)					{ mOrbitInKey = mag; }
	void			setOrbitOutKey(F32 mag)					{ mOrbitOutKey = mag; }

	void			setPanLeftKey(F32 mag)					{ mPanLeftKey = mag; }
	void			setPanRightKey(F32 mag)					{ mPanRightKey = mag; }
	void			setPanUpKey(F32 mag)					{ mPanUpKey = mag; }
	void			setPanDownKey(F32 mag)					{ mPanDownKey = mag; }
	void			setPanInKey(F32 mag)					{ mPanInKey = mag; }
	void			setPanOutKey(F32 mag)					{ mPanOutKey = mag; }

	U32 			getControlFlags(); 
	void 			setControlFlags(U32 mask); 			// performs bitwise mControlFlags |= mask
	void 			clearControlFlags(U32 mask); 			// performs bitwise mControlFlags &= ~mask
	BOOL			controlFlagsDirty() const;
	void			enableControlFlagReset();
	void 			resetControlFlags();

	void			propagate(const F32 dt);									// BUG: should roll into updateAgentPosition

	void			startAutoPilotGlobal(const LLVector3d &pos_global, const std::string& behavior_name = std::string(), const LLQuaternion *target_rotation = NULL, 
									void (*finish_callback)(BOOL, void *) = NULL, void *callback_data = NULL, F32 stop_distance = 0.f, F32 rotation_threshold = 0.03f);

	void 			startFollowPilot(const LLUUID &leader_id);
	void			stopAutoPilot(BOOL user_cancel = FALSE);
	void 			setAutoPilotGlobal(const LLVector3d &pos_global);
	void			autoPilot(F32 *delta_yaw);			// autopilot walking action, angles in radians
	void			renderAutoPilotTarget();

	//
	// teportation methods
	//

	// go to a named location home
	void teleportRequest(
		const U64& region_handle,
		const LLVector3& pos_local);

	// teleport to a landmark
	void teleportViaLandmark(const LLUUID& landmark_id);

	// go home
	void teleportHome()	{ teleportViaLandmark(LLUUID::null); }

	// to an invited location
	void teleportViaLure(const LLUUID& lure_id, BOOL godlike);

	// to a global location - this will probably need to be
	// deprecated.
	void teleportViaLocation(const LLVector3d& pos_global); 

	// cancel the teleport, may or may not be allowed by server
	void teleportCancel();

	void 			setTargetVelocity(const LLVector3 &vel);
	const LLVector3	&getTargetVelocity() const;

	const std::string getTeleportSourceSLURL() const { return mTeleportSourceSLURL; }


	// Setting the ability for this avatar to proxy for another avatar.
	//static void processAddModifyAbility(LLMessageSystem* msg, void**);
	//static void processGrantedProxies(LLMessageSystem* msg, void**);
	//static void processRemoveModifyAbility(LLMessageSystem* msg, void**);
	//BOOL isProxyFor(const LLUUID& agent_id);// *FIX should be const

	static void		processAgentDataUpdate(LLMessageSystem *msg, void **);
	static void		processAgentGroupDataUpdate(LLMessageSystem *msg, void **);
	static void		processAgentDropGroup(LLMessageSystem *msg, void **);
	static void		processScriptControlChange(LLMessageSystem *msg, void **);
	static void		processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void **user_data);
	//static void		processControlTake(LLMessageSystem *msg, void **);
	//static void		processControlRelease(LLMessageSystem *msg, void **);

	// This method checks to see if this agent can modify an object
	// based on the permissions and the agent's proxy status.
	BOOL			isGrantedProxy(const LLPermissions& perm);

	BOOL			allowOperation(PermissionBit op,
								   const LLPermissions& perm,
								   U64 group_proxy_power = 0,
								   U8 god_minimum = GOD_MAINTENANCE);

	friend std::ostream& operator<<(std::ostream &s, const LLAgent &sphere);

	void			initOriginGlobal(const LLVector3d &origin_global); // Only to be used in ONE place! - djs 08/07/02

	BOOL leftButtonGrabbed() const	{ return (  (!cameraMouselook() && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0) 
											  ||(cameraMouselook() && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)
											  ||(!cameraMouselook() && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
											  ||(cameraMouselook() && mControlsTakenPassedOnCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)); }
	BOOL rotateGrabbed() const		{ return (  (mControlsTakenCount[CONTROL_YAW_POS_INDEX] > 0)
											  ||(mControlsTakenCount[CONTROL_YAW_NEG_INDEX] > 0)); }
	BOOL forwardGrabbed() const		{ return (	(mControlsTakenCount[CONTROL_AT_POS_INDEX] > 0)); }
	BOOL backwardGrabbed() const		{ return (	(mControlsTakenCount[CONTROL_AT_NEG_INDEX] > 0)); }
	BOOL upGrabbed() const		{ return (	(mControlsTakenCount[CONTROL_UP_POS_INDEX] > 0)); }
	BOOL downGrabbed() const	{ return (	(mControlsTakenCount[CONTROL_UP_NEG_INDEX] > 0)); }

	// True iff a script has taken over a control.
	BOOL			anyControlGrabbed() const;

	BOOL isControlGrabbed(S32 control_index) const;

	// Send message to simulator to force grabbed controls to be
	// released, in case of a poorly written script.
	void			forceReleaseControls();

	BOOL			sitCameraEnabled() { return mSitCameraEnabled; }

	F32				getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); }

	// look at behavior
	BOOL			setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
	ELookAtType		getLookAtType();

	// point at behavior
	BOOL			setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
	EPointAtType	getPointAtType();

	void			setHomePosRegion( const U64& region_handle, const LLVector3& pos_region );
	BOOL			getHomePosGlobal( LLVector3d* pos_global );
	void			setCameraAnimating( BOOL b )	{ mCameraAnimating = b; }
	void			setAnimationDuration( F32 seconds ) { mAnimationDuration = seconds; }

	F32				getNearChatRadius() { return mNearChatRadius; }

	enum EDoubleTapRunMode
	{
		DOUBLETAP_NONE,
		DOUBLETAP_FORWARD,
		DOUBLETAP_BACKWARD,
		DOUBLETAP_SLIDELEFT,
		DOUBLETAP_SLIDERIGHT
	};

	enum ETeleportState
	{
		TELEPORT_NONE = 0,			// No teleport in progress
		TELEPORT_START = 1,			// Transition to REQUESTED.  Viewer has sent a TeleportRequest to the source simulator
		TELEPORT_REQUESTED = 2,		// Waiting for source simulator to respond
		TELEPORT_MOVING = 3,		// Viewer has received destination location from source simulator
		TELEPORT_START_ARRIVAL = 4,	// Transition to ARRIVING.  Viewer has received avatar update, etc., from destination simulator
		TELEPORT_ARRIVING = 5		// Make the user wait while content "pre-caches"
	};

	ETeleportState	getTeleportState() const			{ return mTeleportState; }
	void			setTeleportState( ETeleportState state );
	const std::string& getTeleportMessage() const { return mTeleportMessage; }
	void setTeleportMessage(const std::string& message)
	{
		mTeleportMessage = message;
	}

	// trigger random fidget animations
	void			fidget();

	void			requestEnterGodMode();
	void			requestLeaveGodMode();

	void			sendAgentSetAppearance();

	void 			sendAgentDataUpdateRequest();

	// Ventrella
	LLFollowCam mFollowCam;
	// end Ventrella 

	//--------------------------------------------------------------------
	// Wearables
	//--------------------------------------------------------------------
	void			setWearable( LLInventoryItem* new_item, LLWearable* wearable );
	static bool		onSetWearableDialog( const LLSD& notification, const LLSD& response, LLWearable* wearable );
	void			setWearableFinal( LLInventoryItem* new_item, LLWearable* new_wearable );
	void			setWearableOutfit( 	const LLInventoryItem::item_array_t& items, const LLDynamicArray< LLWearable* >& wearables, BOOL remove );
	void			queryWearableCache();

	BOOL			isWearableModifiable(EWearableType type);
	BOOL			isWearableCopyable(EWearableType type);
	BOOL			needsReplacement(EWearableType wearableType, S32 remove);
	U32				getWearablePermMask(EWearableType type);

	LLInventoryItem* getWearableInventoryItem(EWearableType type);

	LLWearable*		getWearable( EWearableType type ) { return (type < WT_COUNT) ? mWearableEntry[ type ].mWearable : NULL; }
	BOOL			isWearingItem( const LLUUID& item_id );
	LLWearable*		getWearableFromWearableItem( const LLUUID& item_id );
	const LLUUID&	getWearableItem( EWearableType type ) { return (type < WT_COUNT) ? mWearableEntry[ type ].mItemID : LLUUID::null; }

	static EWearableType getTEWearableType( S32 te );
	static LLUUID	getDefaultTEImageID( S32 te );
	
	void			copyWearableToInventory( EWearableType type );

	void			makeNewOutfit(
						const std::string& new_folder_name,
						const LLDynamicArray<S32>& wearables_to_include,
						const LLDynamicArray<S32>& attachments_to_include,
						BOOL rename_clothing);
	void			makeNewOutfitDone(S32 index);

	void			removeWearable( EWearableType type );
	static bool		onRemoveWearableDialog(const LLSD& notification, const LLSD& response );
	void			removeWearableFinal( EWearableType type );
	
	void			sendAgentWearablesUpdate();

	/**
	 * @brief Only public because of addWearableToAgentInventoryCallback.
	 *
	 * NOTE: Do not call this method unless you are the inventory callback.
	 * NOTE: This can suffer from race conditions when working on the
	 * same values for index.
	 * @param index The index in mWearableEntry.
	 * @param item_id The inventory item id of the new wearable to wear.
	 * @param wearable The actual wearable data.
	 */
	void addWearabletoAgentInventoryDone(
		S32 index,
		const LLUUID& item_id,
		LLWearable* wearable);
	
	void			saveWearableAs( EWearableType type, const std::string& new_name, BOOL save_in_lost_and_found );
	void			saveWearable( EWearableType type, BOOL send_update = TRUE );
	void			saveAllWearables();
	
	void			revertWearable( EWearableType type );
	void			revertAllWearables();

	void			setWearableName( const LLUUID& item_id, const std::string& new_name );
	void			createStandardWearables(BOOL female);
	void			createStandardWearablesDone(S32 index);
	void			createStandardWearablesAllDone();

	BOOL			areWearablesLoaded() { return mWearablesLoaded; }

	void sendWalkRun(bool running);

	void observeFriends();
	void friendsChanged();

	// statics
	static void		stopFidget();
	static void		processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data);
	static void		userRemoveWearable( void* userdata );	// userdata is EWearableType
	static void		userRemoveAllClothes( void* userdata );	// userdata is NULL
	static void		userRemoveAllClothesStep2(BOOL proceed, void* userdata ); // userdata is NULL
	static void		userRemoveAllAttachments( void* userdata);	// userdata is NULL
	static BOOL		selfHasWearable( void* userdata );			// userdata is EWearableType

	//debug methods
	static void		clearVisualParams(void *);

protected:
	// stuff to do for any sort of teleport. Returns true if the
	// teleport can proceed.
	bool teleportCore(bool is_local = false);

	// helper function to prematurely age chat when agent is moving
	void ageChat();

	// internal wearable functions
	void			sendAgentWearablesRequest();
	static void		onInitialWearableAssetArrived(LLWearable* wearable, void* userdata);
	void			recoverMissingWearable(EWearableType type);
	void			recoverMissingWearableDone();
	void			addWearableToAgentInventory(LLPointer<LLInventoryCallback> cb,
						LLWearable* wearable, const LLUUID& category_id = LLUUID::null,
						BOOL notify = TRUE);
public:
	// TODO: Make these private!
	LLUUID			mSecureSessionID;			// secure token for this login session

	F32				mDrawDistance;

	U64				mGroupPowers;
	BOOL			mHideGroupTitle;
	std::string		mGroupTitle; // honorific, like "Sir"
	std::string		mGroupName;
	LLUUID			mGroupID;
	//LLUUID			mGroupInsigniaID;
	LLUUID			mInventoryRootID;
	LLUUID			mMapID;
	F64				mMapOriginX;	// Global x coord of mMapID's bottom left corner.
	F64				mMapOriginY;	// Global y coord of mMapID's bottom left corner.
	S32				mMapWidth;	// Width of map in meters
	S32				mMapHeight;	// Height of map in meters
	std::string		mMOTD;	// message of the day

	LLPointer<LLHUDEffectLookAt> mLookAt;
	LLPointer<LLHUDEffectPointAt> mPointAt;

	LLDynamicArray<LLGroupData> mGroups;

	F32				mHUDTargetZoom;	// target zoom level for HUD objects (used when editing)
	F32				mHUDCurZoom;	// current animated zoom level for HUD objects

	BOOL			mInitialized;

	static BOOL		sDebugDisplayTarget;
	S32				mNumPendingQueries;
	S32*			mActiveCacheQueries;

	BOOL			mForceMouselook;

	static void parseTeleportMessages(const std::string& xml_filename);
	//we should really define ERROR and PROGRESS enums here
	//but I don't really feel like doing that, so I am just going
	//to expose the mappings....yup
	static std::map<std::string, std::string> sTeleportErrorMessages;
	static std::map<std::string, std::string> sTeleportProgressMessages;

	LLFrameTimer mDoubleTapRunTimer;
	EDoubleTapRunMode mDoubleTapRunMode;

private:
	bool mbAlwaysRun; // should the avatar run by default rather than walk
	bool mbRunning;	// is the avatar trying to run right now

	// Access or "maturity" level
	U8				mAccess;	// SIM_ACCESS_MATURE or SIM_ACCESS_PG
	ETeleportState	mTeleportState;
	std::string		mTeleportMessage;

	S32				mControlsTakenCount[TOTAL_CONTROLS];
	S32				mControlsTakenPassedOnCount[TOTAL_CONTROLS];

	LLViewerRegion	*mRegionp;
	LLVector3d		mAgentOriginGlobal;				// Origin of agent coords from global coords
	mutable LLVector3d mPositionGlobal;

	std::string		mTeleportSourceSLURL;			// SLURL where last TP began.

	std::set<U64>	mRegionsVisited;				// stat - what distinct regions has the avatar been to?
	F64				mDistanceTraveled;				// stat - how far has the avatar moved?
	LLVector3d		mLastPositionGlobal;			// Used to calculate travel distance

	LLPointer<LLVOAvatar> mAvatarObject;			// NULL until avatar object sent down from simulator

	U8				mRenderState;					// Current behavior state of agent
	LLFrameTimer	mTypingTimer;

	ECameraMode		mCameraMode;					// target mode after transition animation is done
	ECameraMode		mLastCameraMode;
	BOOL			mViewsPushed;					// keep track of whether or not we have pushed views.

	BOOL            mCustomAnim ;                   //current animation is ANIM_AGENT_CUSTOMIZE ?
	BOOL			mShowAvatar;					// should we render the avatar?
	BOOL			mCameraAnimating;				// camera is transitioning from one mode to another
	LLVector3d		mAnimationCameraStartGlobal;	// camera start position, global coords
	LLVector3d		mAnimationFocusStartGlobal;		// camera focus point, global coords
	LLFrameTimer	mAnimationTimer;				// seconds that transition animation has been active
	F32				mAnimationDuration;				// seconds
	F32				mCameraFOVZoomFactor;			// amount of fov zoom applied to camera when zeroing in on an object
	F32				mCameraCurrentFOVZoomFactor;	// interpolated fov zoom
	F32				mCameraFOVDefault;				// default field of view that is basis for FOV zoom effect
	LLVector3d		mCameraFocusOffset;				// offset from focus point in build mode
	LLVector3d		mCameraFocusOffsetTarget;		// target towards which we are lerping the camera's focus offset
	LLVector3		mCameraOffsetDefault;			// default third-person camera offset
	LLVector4		mCameraCollidePlane;			// colliding plane for camera
	F32				mCurrentCameraDistance;			// current camera offset from avatar
	F32				mTargetCameraDistance;			// target camera offset from avatar
	F32				mCameraZoomFraction;			// mousewheel driven fraction of zoom
	LLVector3		mCameraLag;						// third person camera lag
	LLVector3		mThirdPersonHeadOffset;			// head offset for third person camera position
	LLVector3		mCameraPositionAgent;			// camera position in agent coordinates
	LLVector3		mCameraVirtualPositionAgent;	// camera virtual position (target) before performing FOV zoom
	BOOL			mSitCameraEnabled;				// use provided camera information when sitting?
	LLVector3		mSitCameraPos;					// root relative camera pos when sitting
	LLVector3		mSitCameraFocus;				// root relative camera target when sitting
	LLVector3d      mCameraSmoothingLastPositionGlobal;    
	LLVector3d      mCameraSmoothingLastPositionAgent;
	BOOL            mCameraSmoothingStop;

	LLVector3		mCameraUpVector;				// camera's up direction in world coordinates (determines the 'roll' of the view)

	LLPointer<LLViewerObject> mSitCameraReferenceObject;	// object to which camera is related when sitting

	BOOL			mFocusOnAvatar;					
	LLVector3d		mFocusGlobal;
	LLVector3d		mFocusTargetGlobal;
	LLPointer<LLViewerObject>	mFocusObject;
	F32				mFocusObjectDist;
	LLVector3		mFocusObjectOffset;
	F32				mFocusDotRadius;				// meters
	BOOL			mTrackFocusObject;
	F32				mUIOffset;

	LLCoordFrame	mFrameAgent;					// Agent position and view, agent-region coordinates

	BOOL			mCrouching;
	BOOL			mIsBusy;

	S32 			mAtKey;							// Either 1, 0, or -1... indicates that movement-key is pressed
	S32				mWalkKey;						// like AtKey, but causes less forward thrust
	S32 			mLeftKey;
	S32				mUpKey;
	F32				mYawKey;
	S32				mPitchKey;

	F32				mOrbitLeftKey;
	F32				mOrbitRightKey;
	F32				mOrbitUpKey;
	F32				mOrbitDownKey;
	F32				mOrbitInKey;
	F32				mOrbitOutKey;

	F32				mPanUpKey;						
	F32				mPanDownKey;					
	F32				mPanLeftKey;					
	F32				mPanRightKey;					
	F32				mPanInKey;
	F32				mPanOutKey;

	U32				mControlFlags;					// replacement for the mFooKey's
	BOOL 			mbFlagsDirty;
	BOOL 			mbFlagsNeedReset;				// HACK for preventing incorrect flags sent when crossing region boundaries

	BOOL 			mbJump;

	BOOL			mAutoPilot;
	BOOL			mAutoPilotFlyOnStop;
	LLVector3d		mAutoPilotTargetGlobal;
	F32				mAutoPilotStopDistance;
	BOOL			mAutoPilotUseRotation;
	LLVector3		mAutoPilotTargetFacing;
	F32				mAutoPilotTargetDist;
	S32				mAutoPilotNoProgressFrameCount;
	F32				mAutoPilotRotationThreshold;
	std::string		mAutoPilotBehaviorName;
	void			(*mAutoPilotFinishedCallback)(BOOL, void *);
	void*			mAutoPilotCallbackData;
	LLUUID			mLeaderID;

	std::set<LLUUID> mProxyForAgents;

	LLColor4 mEffectColor;

	BOOL mHaveHomePosition;
	U64				mHomeRegionHandle;
	LLVector3		mHomePosRegion;
	LLFrameTimer	mChatTimer;
	LLUUID			mLastChatterID;
	F32				mNearChatRadius;
	BOOL			mAdminOverride;

	// See indra_constants.h for values.
	U8				mGodLevel;
	LLFrameTimer	mFidgetTimer;
	LLFrameTimer	mFocusObjectFadeTimer;
	F32				mNextFidgetTime;
	S32				mCurrentFidget;
	BOOL			mFirstLogin;
	BOOL			mGenderChosen;
	
	//--------------------------------------------------------------------
	// Wearables
	//--------------------------------------------------------------------
	struct LLWearableEntry
	{
		LLWearableEntry() : mItemID( LLUUID::null ), mWearable( NULL ) {}

		LLUUID		mItemID;	// ID of the inventory item in the agent's inventory.
		LLWearable*	mWearable;
	};
	LLWearableEntry mWearableEntry[ WT_COUNT ];
	U32				mAgentWearablesUpdateSerialNum;
	BOOL			mWearablesLoaded;
	S32				mTextureCacheQueryID;
	U32				mAppearanceSerialNum;
	LLAnimPauseRequest mPauseRequest;

	class createStandardWearablesAllDoneCallback : public LLRefCount
	{
	protected:
		~createStandardWearablesAllDoneCallback();
	};
	class sendAgentWearablesUpdateCallback : public LLRefCount
	{
	protected:
		~sendAgentWearablesUpdateCallback();
	};

	class addWearableToAgentInventoryCallback : public LLInventoryCallback
	{
	public:
		enum {
			CALL_NONE = 0,
			CALL_UPDATE = 1,
			CALL_RECOVERDONE = 2,
			CALL_CREATESTANDARDDONE = 4,
			CALL_MAKENEWOUTFITDONE = 8
		} EType;

		/**
		 * @brief Construct a callback for dealing with the wearables.
		 *
		 * Would like to pass the agent in here, but we can't safely
		 * count on it being around later.  Just use gAgent directly.
		 * @param cb callback to execute on completion (??? unused ???)
		 * @param index Index for the wearable in the agent
		 * @param wearable The wearable data.
		 * @param todo Bitmask of actions to take on completion.
		 */
		addWearableToAgentInventoryCallback(
			LLPointer<LLRefCount> cb,
			S32 index,
			LLWearable* wearable,
			U32 todo = CALL_NONE);
		virtual void fire(const LLUUID& inv_item);

	private:
		S32 mIndex;
		LLWearable* mWearable;
		U32 mTodo;
		LLPointer<LLRefCount> mCB;
	};

	LLFriendObserver* mFriendObserver;
};

extern LLAgent gAgent;

#endif