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/**
* @file lllAccountingQuotaManager.h
* @
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_ACCOUNTINGQUOTAMANAGER_H
#define LL_ACCOUNTINGQUOTAMANAGER_H
//===============================================================================
#include "llaccountingquota.h"
//===============================================================================
class LLAccountingQuotaManager : public LLSingleton<LLAccountingQuotaManager>
{
public:
//Ctor
LLAccountingQuotaManager();
//Store an object that will be eventually fetched
void updateObjectCost( const LLUUID& objectID );
//Request quotas for object list
void fetchQuotas( const std::string& url );
//Delete a specific object from the pending list
void removePendingObjectQuota( const LLUUID& objectID );
private:
//Set of objects that need to update their cost
std::set<LLUUID> mUpdateObjectQuota;
//During fetchQuota we move object into a the pending set to signify that
//a fetch has been instigated.
std::set<LLUUID> mPendingObjectQuota;
typedef std::set<LLUUID>::iterator IDIt;
};
//===============================================================================
#endif
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