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/**
* @file accessor.cpp
* @brief LL GLTF Implementation
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2024, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "../llviewerprecompiledheaders.h"
#include "asset.h"
#include "buffer_util.h"
#include "llfilesystem.h"
using namespace LL::GLTF;
using namespace boost::json;
namespace LL
{
namespace GLTF
{
Accessor::Type gltf_type_to_enum(const std::string& type)
{
if (type == "SCALAR")
{
return Accessor::Type::SCALAR;
}
else if (type == "VEC2")
{
return Accessor::Type::VEC2;
}
else if (type == "VEC3")
{
return Accessor::Type::VEC3;
}
else if (type == "VEC4")
{
return Accessor::Type::VEC4;
}
else if (type == "MAT2")
{
return Accessor::Type::MAT2;
}
else if (type == "MAT3")
{
return Accessor::Type::MAT3;
}
else if (type == "MAT4")
{
return Accessor::Type::MAT4;
}
LL_WARNS("GLTF") << "Unknown accessor type: " << type << LL_ENDL;
llassert(false);
return Accessor::Type::SCALAR;
}
std::string enum_to_gltf_type(Accessor::Type type)
{
switch (type)
{
case Accessor::Type::SCALAR:
return "SCALAR";
case Accessor::Type::VEC2:
return "VEC2";
case Accessor::Type::VEC3:
return "VEC3";
case Accessor::Type::VEC4:
return "VEC4";
case Accessor::Type::MAT2:
return "MAT2";
case Accessor::Type::MAT3:
return "MAT3";
case Accessor::Type::MAT4:
return "MAT4";
}
LL_WARNS("GLTF") << "Unknown accessor type: " << (S32)type << LL_ENDL;
llassert(false);
return "SCALAR";
}
}
}
void Buffer::erase(Asset& asset, S32 offset, S32 length)
{
S32 idx = this - &asset.mBuffers[0];
mData.erase(mData.begin() + offset, mData.begin() + offset + length);
mByteLength = mData.size();
for (BufferView& view : asset.mBufferViews)
{
if (view.mBuffer == idx)
{
if (view.mByteOffset >= offset)
{
view.mByteOffset -= length;
}
}
}
}
bool Buffer::prep(Asset& asset)
{
if (mByteLength == 0)
{
return false;
}
LLUUID id;
if (mUri.size() == UUID_STR_SIZE && LLUUID::parseUUID(mUri, &id) && id.notNull())
{ // loaded from an asset, fetch the buffer data from the asset store
LLFileSystem file(id, LLAssetType::AT_GLTF_BIN, LLFileSystem::READ);
if (mByteLength > file.getSize())
{
LL_WARNS("GLTF") << "Unexpected glbin size: " << id << " is " << file.getSize() << " bytes, expected " << mByteLength << LL_ENDL;
return false;
}
mData.resize(mByteLength);
if (!file.read((U8*)mData.data(), mData.size()))
{
LL_WARNS("GLTF") << "Failed to load buffer data from asset: " << id << LL_ENDL;
return false;
}
}
else if (mUri.find("data:") == 0)
{ // loaded from a data URI, load the texture from the data
LL_WARNS() << "Data URIs not yet supported" << LL_ENDL;
return false;
}
else if (!asset.mFilename.empty() &&
!mUri.empty()) // <-- uri could be empty if we're loading from .glb
{
std::string dir = gDirUtilp->getDirName(asset.mFilename);
std::string bin_file = dir + gDirUtilp->getDirDelimiter() + mUri;
std::ifstream file(bin_file, std::ios::binary);
if (!file.is_open())
{
LL_WARNS("GLTF") << "Failed to open file: " << bin_file << LL_ENDL;
return false;
}
file.seekg(0, std::ios::end);
if (mByteLength > file.tellg())
{
LL_WARNS("GLTF") << "Unexpected file size: " << bin_file << " is " << file.tellg() << " bytes, expected " << mByteLength << LL_ENDL;
return false;
}
file.seekg(0, std::ios::beg);
mData.resize(mByteLength);
file.read((char*)mData.data(), mData.size());
}
// POSTCONDITION: on success, mData.size == mByteLength
llassert(mData.size() == mByteLength);
return true;
}
bool Buffer::save(Asset& asset, const std::string& folder)
{
if (mUri.substr(0, 5) == "data:")
{
LL_WARNS("GLTF") << "Data URIs not yet supported" << LL_ENDL;
return false;
}
std::string bin_file = folder + gDirUtilp->getDirDelimiter();
if (mUri.empty())
{
if (mName.empty())
{
S32 idx = this - &asset.mBuffers[0];
mUri = llformat("buffer_%d.bin", idx);
}
else
{
mUri = mName + ".bin";
}
}
bin_file += mUri;
std::ofstream file(bin_file, std::ios::binary);
if (!file.is_open())
{
LL_WARNS("GLTF") << "Failed to open file: " << bin_file << LL_ENDL;
return false;
}
file.write((char*)mData.data(), mData.size());
return true;
}
void Buffer::serialize(object& dst) const
{
write(mName, "name", dst);
write(mUri, "uri", dst);
write_always(mByteLength, "byteLength", dst);
};
const Buffer& Buffer::operator=(const Value& src)
{
if (src.is_object())
{
copy(src, "name", mName);
copy(src, "uri", mUri);
copy(src, "byteLength", mByteLength);
// NOTE: DO NOT attempt to handle the uri here.
// The uri is a reference to a file that is not loaded until
// after the json document is parsed
}
return *this;
}
void BufferView::serialize(object& dst) const
{
write_always(mBuffer, "buffer", dst);
write_always(mByteLength, "byteLength", dst);
write(mByteOffset, "byteOffset", dst, 0);
write(mByteStride, "byteStride", dst, 0);
write(mTarget, "target", dst, -1);
write(mName, "name", dst);
}
const BufferView& BufferView::operator=(const Value& src)
{
if (src.is_object())
{
copy(src, "buffer", mBuffer);
copy(src, "byteLength", mByteLength);
copy(src, "byteOffset", mByteOffset);
copy(src, "byteStride", mByteStride);
copy(src, "target", mTarget);
copy(src, "name", mName);
}
return *this;
}
void Accessor::serialize(object& dst) const
{
write(mName, "name", dst);
write(mBufferView, "bufferView", dst, INVALID_INDEX);
write(mByteOffset, "byteOffset", dst, 0);
write_always(mComponentType, "componentType", dst);
write_always(mCount, "count", dst);
write_always(enum_to_gltf_type(mType), "type", dst);
write(mNormalized, "normalized", dst, false);
write(mMax, "max", dst);
write(mMin, "min", dst);
}
const Accessor& Accessor::operator=(const Value& src)
{
if (src.is_object())
{
copy(src, "name", mName);
copy(src, "bufferView", mBufferView);
copy(src, "byteOffset", mByteOffset);
copy(src, "componentType", mComponentType);
copy(src, "count", mCount);
copy(src, "type", mType);
copy(src, "normalized", mNormalized);
copy(src, "max", mMax);
copy(src, "min", mMin);
}
return *this;
}
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