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version 15
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
// defaults. This should be as rare an event as we can manage.
// NOTE: This is mostly identical to featuretable.txt with a few differences
// Should be combined into one table
//
// Generates lists of feature mask that can be applied on top of each other.
//
// // Begin comments
// list <name>
// Starts a feature list named <name>
// <name> <available> <recommended>
// <name> is the name of a feature
// <available> is 0 or 1, whether the feature is available
// <recommended> is an S32 which is the recommended value
//
// For now, the first list read sets up all of the default values
//
//
// All contains everything at their default settings for high end machines
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
RenderVBO 1 1
RenderAniso 1 0
RenderAvatarMode 1 2
RenderAvatarVP 1 1
RenderDistance 1 128
RenderLighting 1 1
RenderObjectBump 1 1
RenderParticleCount 1 4096
RenderRippleWater 1 1
RenderTerrainDetail 1 2
VertexShaderEnable 1 1
RenderTextureMemoryMultiple 1 1.0
UseOcclusion 1 1
RenderCubeMap 1 1
WatchdogDisabled 1 1
RenderUseFBO 1 1
//
// Class 0 Hardware (Unknown or just old)
//
list Class0
VertexShaderEnable 1 0
RenderVBO 1 0
RenderDistance 1 64
RenderAvatarVP 1 0
RenderAvatarMode 1 0
RenderLighting 1 0
RenderObjectBump 1 0
RenderRippleWater 1 0
RenderUseFBO 1 0
//
// Class 1 Hardware
//
list Class1
VertexShaderEnable 1 0
RenderVBO 1 1
RenderDistance 1 96
RenderAvatarVP 1 1
RenderAvatarMode 1 0
RenderLighting 1 0
RenderObjectBump 1 0
RenderRippleWater 1 0
RenderUseFBO 1 0
//
// Class 2 Hardware (make it purty)
//
list Class2
VertexShaderEnable 1 1
RenderAvatarVP 1 1
RenderAvatarMode 1 1
RenderLighting 1 1
RenderObjectBump 1 1
RenderRippleWater 1 1
RenderUseFBO 1 1
//
// Class 3 Hardware (make it purty)
//
list Class3
VertexShaderEnable 1 1
RenderAvatarVP 1 1
RenderAvatarMode 1 1
RenderLighting 1 1
RenderObjectBump 1 1
RenderRippleWater 1 1
RenderUseFBO 1 1
//
// No Pixel Shaders available
//
list NoPixelShaders
VertexShaderEnable 0 0
RenderAvatarVP 0 0
//
// No Vertex Shaders available
//
list NoVertexShaders
VertexShaderEnable 0 0
RenderAvatarVP 0 0
//
// "Default" setups for safe, low, medium, high
//
list safe
RenderVBO 1 0
RenderAniso 1 0
RenderAvatarVP 0 0
RenderLighting 1 0
RenderParticleCount 1 1024
RenderTerrainDetail 1 0
RenderCubeMap 0 0
UseOcclusion 0 0
RenderUseFBO 1 0
list low
RenderVBO 1 0
RenderAniso 1 0
RenderAvatarMaxVisible 1 3
RenderLighting 1 0
list medium
RenderLighting 1 0
//
// CPU based feature masks
//
// 1Ghz or less (equiv)
list CPUSlow
RenderParticleCount 1 1024
//
// RAM based feature masks
//
list RAM256MB
RenderObjectBump 0 0
//
// Graphics card based feature masks
//
list OpenGLPre15
RenderVBO 1 0
list Intel
RenderVBO 1 0
RenderAniso 1 0
RenderLighting 1 0
RenderTerrainDetail 1 0
RenderCubeMap 0 0
list GeForce2
RenderVBO 1 1
RenderAniso 1 0
RenderLighting 1 0
RenderParticleCount 1 2048
RenderTerrainDetail 1 0
list GeForce3
list ATI
UseOcclusion 0 0
list Radeon8500
RenderLighting 1 0
RenderParticleCount 1 4096
// Hacked to be paranoid "safe"
list Radeon9700
RenderParticleCount 1 4096
// Hacked to be paranoid "safe"
list MobilityRadeon9000
RenderLighting 1 0
RenderParticleCount 1 4096
list GeForceFX
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