blob: 0ae463332c532c9cb01f4efe88b9ce5411acb05c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
|
version 15
// NOTE: This is mostly identical to featuretable.txt with a few differences
// Should be combined into one table
//
// Generates lists of feature mask that can be applied on top of each other.
//
// // Begin comments
// list <name>
// Starts a feature list named <name>
// <name> <available> <recommended>
// <name> is the name of a feature
// <available> is 0 or 1, whether the feature is available
// <recommended> is an S32 which is the recommended value
//
// For now, the first list read sets up all of the default values
//
//
// All contains everything at their default settings for high end machines
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
RenderVBO 1 1
RenderAniso 1 0
RenderAvatarMode 1 2
RenderAvatarVP 1 1
RenderDistance 1 128
RenderLighting 1 1
RenderObjectBump 1 1
RenderParticleCount 1 4096
RenderRippleWater 1 1
RenderTerrainDetail 1 2
VertexShaderEnable 1 1
RenderTextureMemoryMultiple 1 1.0
UseOcclusion 1 1
RenderCubeMap 1 1
WatchdogDisabled 1 1
//
// Class 0 Hardware (Unknown or just old)
//
list Class0
VertexShaderEnable 1 0
RenderVBO 1 0
RenderDistance 1 64
RenderAvatarVP 1 0
RenderAvatarMode 1 0
RenderLighting 1 0
RenderObjectBump 1 0
RenderRippleWater 1 0
//
// Class 1 Hardware
//
list Class1
VertexShaderEnable 1 0
RenderVBO 1 1
RenderDistance 1 96
RenderAvatarVP 1 1
RenderAvatarMode 1 0
RenderLighting 1 0
RenderObjectBump 1 0
RenderRippleWater 1 0
//
// Class 2 Hardware (make it purty)
//
list Class2
VertexShaderEnable 1 1
RenderAvatarVP 1 1
RenderAvatarMode 1 1
RenderLighting 1 1
RenderObjectBump 1 1
RenderRippleWater 1 1
//
// Class 3 Hardware (make it purty)
//
list Class3
VertexShaderEnable 1 1
RenderAvatarVP 1 1
RenderAvatarMode 1 1
RenderLighting 1 1
RenderObjectBump 1 1
RenderRippleWater 1 1
//
// No Pixel Shaders available
//
list NoPixelShaders
VertexShaderEnable 0 0
RenderAvatarVP 0 0
//
// No Vertex Shaders available
//
list NoVertexShaders
VertexShaderEnable 0 0
RenderAvatarVP 0 0
//
// "Default" setups for safe, low, medium, high
//
list safe
RenderVBO 1 0
RenderAniso 1 0
RenderAvatarVP 0 0
RenderLighting 1 0
RenderParticleCount 1 1024
RenderTerrainDetail 1 0
RenderCubeMap 0 0
UseOcclusion 0 0
list low
RenderVBO 1 0
RenderAniso 1 0
RenderAvatarMaxVisible 1 3
RenderLighting 1 0
list medium
RenderLighting 1 0
//
// CPU based feature masks
//
// 1Ghz or less (equiv)
list CPUSlow
RenderParticleCount 1 1024
//
// RAM based feature masks
//
list RAM256MB
RenderObjectBump 0 0
//
// Graphics card based feature masks
//
list OpenGLPre15
RenderVBO 1 0
list Intel
RenderVBO 1 0
RenderAniso 1 0
RenderLighting 1 0
RenderTerrainDetail 1 0
RenderCubeMap 0 0
list GeForce2
RenderVBO 1 1
RenderAniso 1 0
RenderLighting 1 0
RenderParticleCount 1 2048
RenderTerrainDetail 1 0
list GeForce3
list ATI
UseOcclusion 0 0
list Radeon8500
RenderLighting 1 0
RenderParticleCount 1 4096
// Hacked to be paranoid "safe"
list Radeon9700
RenderParticleCount 1 4096
// Hacked to be paranoid "safe"
list MobilityRadeon9000
RenderLighting 1 0
RenderParticleCount 1 4096
list GeForceFX
|