summaryrefslogtreecommitdiff
path: root/indra/newview/featuretable.txt
blob: 93dd5e7e70d741fc2a2096d5a83c5526f88e3acc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
version 34
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
// defaults.  This should be as rare an event as we can manage.

// NOTE: This is mostly identical to featuretable_mac.txt with a few differences 
// Should be combined into one table

//
// Generates lists of feature mask that can be applied on top of each other.
//
//		//		Begin comments
//		list <name>
//		Starts a feature list named <name>
//		<name> <available> <recommended>
//		<name> is the name of a feature
//		<available> is 0 or 1, whether the feature is available
//		<recommended> is an F32 which is the recommended value
//
// For now, the first list read sets up all of the default values
//


//
// All contains everything at their default settings for high end machines
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
RenderAnisotropic			1	1
RenderAvatarCloth			1	1
RenderAvatarLODFactor		1	1.0
RenderAvatarPhysicsLODFactor 1	1.0
RenderAvatarMaxNonImpostors 1   16
RenderAvatarMaxComplexity          1	350000
RenderAutoMuteSurfaceAreaLimit     1	1000.0
RenderCubeMap				1	1
RenderDelayVBUpdate			1	0
RenderFarClip				1	256
RenderFlexTimeFactor		1	1.0
RenderFogRatio				1	4.0
RenderGamma					1	0
RenderGlowResolutionPow		1	9
RenderGround				1	1
RenderMaxPartCount			1	8192
RenderObjectBump			1	1
RenderLocalLights			1	1
RenderReflectionDetail		1	4
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	2.0
RenderTransparentWater		1	1
RenderTreeLODFactor			1	1.0
RenderVBOEnable				1	1
RenderVBOMappingDisable		1	1
RenderVolumeLODFactor		1	2.0
UseStartScreen				1	1
UseOcclusion				1	1
WindLightUseAtmosShaders	1	1
WLSkyDetail					1	128
Disregard128DefaultDrawDistance	1	1
Disregard96DefaultDrawDistance	1	1
RenderTextureMemoryMultiple		1	1.0
RenderCompressTextures		1	1
RenderShaderLightingMaxLevel	1	3
RenderDeferred				1	1
RenderDeferredSSAO			1	1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail			1	2
RenderUseStreamVBO			1	1
RenderFSAASamples			1	16
RenderMaxTextureIndex		1	16
RenderGLContextCoreProfile         1   1
RenderGLMultiThreaded       1   1


//
// Low Graphics Settings
//
list Low
RenderAnisotropic			1	0
RenderAvatarCloth			1	0
RenderAvatarLODFactor		1	0
RenderAvatarPhysicsLODFactor 1	0
RenderAvatarMaxNonImpostors 1   3
RenderAvatarMaxComplexity          1	35000
RenderFarClip				1	64
RenderFlexTimeFactor		1	0
RenderGlowResolutionPow		1	8
RenderLocalLights			1	0
RenderMaxPartCount			1	0
RenderObjectBump			1	0
RenderReflectionDetail		1	0
RenderTerrainDetail			1	0
RenderTerrainLODFactor		1	1
RenderTransparentWater		1	0
RenderTreeLODFactor			1	0
RenderVolumeLODFactor		1	1.125
WindLightUseAtmosShaders	1	0
RenderDeferred				1	0
RenderDeferredSSAO			1	0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail			1	0
WLSkyDetail					1	48
RenderFSAASamples			1	0

//
// Medium Low Graphics Settings
//
list LowMid
RenderAnisotropic			1	0
RenderAvatarCloth			1	0
RenderAvatarLODFactor		1	0.5
RenderAvatarMaxComplexity   1	100000
RenderAvatarPhysicsLODFactor 1	0.75
RenderFarClip				1	96
RenderFlexTimeFactor		1	1.0
RenderGlowResolutionPow		1	8
RenderMaxPartCount			1	2048
RenderObjectBump			1	1
RenderLocalLights			1	1
RenderReflectionDetail		1	0
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	1.0
RenderTransparentWater		1	1
RenderTreeLODFactor			1	0.5
RenderVolumeLODFactor		1	1.125
WindLightUseAtmosShaders	1	0
RenderDeferred				1	0
RenderDeferredSSAO			1	0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail			1	0
WLSkyDetail					1	48
RenderFSAASamples			1	0

//
// Medium Graphics Settings (standard)
//
list Mid
RenderAnisotropic			1	1
RenderAvatarCloth			1	0
RenderAvatarLODFactor		1	1.0
RenderAvatarMaxComplexity   1	200000
RenderAvatarPhysicsLODFactor 1	1.0
RenderFarClip				1	128
RenderFlexTimeFactor		1	1.0
RenderGlowResolutionPow		1	9
RenderMaxPartCount			1	4096
RenderObjectBump			1	1
RenderLocalLights			1	1
RenderReflectionDetail		1	0
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	2.0
RenderTransparentWater		1	1
RenderTreeLODFactor			1	0.5
RenderVolumeLODFactor		1	1.125
WindLightUseAtmosShaders	1	1
RenderDeferred				1	0
RenderDeferredSSAO			1	0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail			1	0
WLSkyDetail					1	48
RenderFSAASamples			1	2

//
// Medium High Graphics Settings (deferred enabled)
//
list MidHigh
RenderAnisotropic			1	1
RenderAvatarCloth			1	0
RenderAvatarLODFactor		1	1.0
RenderAvatarMaxComplexity   1	250000
RenderAvatarPhysicsLODFactor 1	1.0
RenderFarClip				1	128
RenderFlexTimeFactor		1	1.0
RenderGlowResolutionPow		1	9
RenderMaxPartCount			1	4096
RenderObjectBump			1	1
RenderLocalLights			1	1
RenderReflectionDetail		1	0
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	2.0
RenderTransparentWater		1	1
RenderTreeLODFactor			1	0.5
RenderVolumeLODFactor		1	1.125
WindLightUseAtmosShaders	1	1
RenderDeferred				1	1
RenderDeferredSSAO			1	0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail			1	0
WLSkyDetail					1	48
RenderFSAASamples			1	2

//
// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic			1	1
RenderAvatarCloth			1	0
RenderAvatarLODFactor		1	1.0
RenderAvatarMaxComplexity   1	300000
RenderAvatarPhysicsLODFactor 1	1.0
RenderFarClip				1	128
RenderFlexTimeFactor		1	1.0
RenderGlowResolutionPow		1	9
RenderMaxPartCount			1	4096
RenderObjectBump			1	1
RenderLocalLights			1	1
RenderReflectionDetail		1	0
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	2.0
RenderTransparentWater		1	1
RenderTreeLODFactor			1	0.5
RenderVolumeLODFactor		1	1.125
WindLightUseAtmosShaders	1	1
RenderDeferred				1	1
RenderDeferredSSAO			1	1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail			1	0
WLSkyDetail					1	48
RenderFSAASamples			1	2

//
// High Ultra Graphics Settings (deferred + SSAO + shadows)
//
list HighUltra
RenderAnisotropic			1	1
RenderAvatarCloth			1	0
RenderAvatarLODFactor		1	1.0
RenderAvatarMaxComplexity   1	350000
RenderAvatarPhysicsLODFactor 1	1.0
RenderFarClip				1	128
RenderFlexTimeFactor		1	1.0
RenderGlowResolutionPow		1	9
RenderMaxPartCount			1	4096
RenderObjectBump			1	1
RenderLocalLights			1	1
RenderReflectionDetail		1	0
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	2.0
RenderTransparentWater		1	1
RenderTreeLODFactor			1	0.5
RenderVolumeLODFactor		1	1.125
WindLightUseAtmosShaders	1	1
RenderDeferred				1	1
RenderDeferredSSAO			1	1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail			1	2
WLSkyDetail					1	48
RenderFSAASamples			1	2

//
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic			1	1
RenderAvatarCloth			1	1
RenderAvatarLODFactor		1	1.0
RenderAvatarPhysicsLODFactor 1	1.0
RenderFarClip				1	256
RenderFlexTimeFactor		1	1.0
RenderGlowResolutionPow		1	9
RenderLocalLights			1	1
RenderMaxPartCount			1	8192
RenderObjectBump			1	1
RenderReflectionDetail		1	4
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	2.0
RenderTransparentWater		1	1
RenderTreeLODFactor			1	1.0
RenderVolumeLODFactor		1	2.0
WindLightUseAtmosShaders	1	1
WLSkyDetail					1	128
RenderDeferred				1	1
RenderDeferredSSAO			1	1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail			1	2
RenderFSAASamples			1	2

//
// Class Unknown Hardware (unknown)
//
list Unknown
RenderShadowDetail			1	0
RenderDeferred				1	0
RenderDeferredSSAO			1	0
RenderUseAdvancedAtmospherics 1 0

//
// VRAM > 512MB
//
list VRAMGT512
RenderCompressTextures		1	0

//
// "Default" setups for safe, low, medium, high
//
list safe
RenderAnisotropic			1	0
RenderAvatarCloth			0	0
RenderAvatarMaxNonImpostors 1	16
RenderAvatarMaxComplexity          1	80000
RenderObjectBump			0	0
RenderLocalLights			1	0
RenderMaxPartCount			1	1024
RenderTerrainDetail 		1	0
RenderReflectionDetail		0	0
WindLightUseAtmosShaders	0	0
RenderDeferred				0	0
RenderDeferredSSAO			0	0
RenderShadowDetail			0	0

list Intel
RenderAnisotropic			1	0
RenderFSAASamples			1	0
RenderGLMultiThreaded       1   0
RenderGLContextCoreProfile         1   0

// AMD cards generally perform better when not using VBOs for streaming data
// AMD cards also prefer an OpenGL Compatibility Profile Context
list AMD
RenderUseStreamVBO			1	0
RenderGLContextCoreProfile         1   0