blob: dcf63eced5f40f5890bd1a5ba8c4a03fd74a1cc6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<settings version = "101">
<!--NO SHADERS-->
<RenderAvatarCloth value="TRUE"/>
<!--Default for now-->
<RenderAvatarLODFactor value="1.0"/>
<!--Default for now-->
<RenderAvatarPhysicsLODFactor value="1.0"/>
<!--NO SHADERS-->
<RenderAvatarVP value="TRUE"/>
<!--Short Range-->
<RenderFarClip value="256"/>
<!--Default for now-->
<RenderFlexTimeFactor value="1"/>
<!--256... but they do not use this-->
<RenderGlowResolutionPow value="9"/>
<!--Low number-->
<RenderMaxPartCount value="4096"/>
<!--bump okay-->
<RenderObjectBump value="TRUE"/>
<!--NO SHADERS-->
<RenderReflectionDetail value="4"/>
<!--Simple-->
<RenderTerrainDetail value="1"/>
<!--Default for now-->
<RenderTerrainLODFactor value="2.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="1.0"/>
<!--Avater Impostors and Visual Muting Limits-->
<RenderUseImpostors value="TRUE"/>
<RenderAvatarMaxVisible value="0"/>
<RenderAutoMuteRenderWeightLimit value="0"/>
<RenderAutoMuteSurfaceAreaLimit value="10000"/>
<!--Default for now-->
<RenderVolumeLODFactor value="2.0"/>
<!--NO SHADERS-->
<VertexShaderEnable value="TRUE"/>
<!--NO SHADERS-->
<WindLightUseAtmosShaders value="TRUE"/>
<!--Deferred Shading-->
<RenderDeferred value="TRUE"/>
<!--SSAO Enabled-->
<RenderDeferredSSAO value="TRUE"/>
<!--Full Shadows-->
<RenderShadowDetail value="2"/>
</settings>
|