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Class 3 is highest quality / lowest performance
Class 2 is medium quality / medium performance
Class 1 is lowest quality / highest performance
Shaders WILL fall back to "lower" classes for functionality.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avatar/avatarV.glsl - gAvatarProgram, gAvatarWaterProgram
main() - avatar/avatarV.glsl
getSkinnedTransform() - avatarSkinV.glsl
calcAtmospherics() - windlight/atmosphericsV.glsl
calcLighting() - lighting/lightV.glsl
sumLights() - lighting/sumLightsV.glsl
calcDirectionalLight() - lighting/lightFuncV.glsl
calcPointLight() - lighting/lightFuncV.glsl
atmosAmbient() - windlight/atmosphericsHelpersV.glsl
atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avatar/avatarF.glsl - gAvatarProgram
main() - avatar/avatarF.glsl
default_lighting() - lighting/lightF.glsl
calc_default_lighting() - lighting/lightF.glsl
atmosLighting() - windlight/atmosphericsF.glsl
scaleSoftClip() - windlight/gammaF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avatar/eyeballV.glsl - gAvatarEyeballProgram
main() - avatar/eyeballV.glsl
calcAtmospherics() - windlight/atmosphericsV.glsl
calcLightingSpecular() - lighting/lightSpecularV.glsl
sumLightsSpecular() - lighting/sumLightsSpecularV.glsl
calcDirectionalLightSpecular() - lighting/lightFuncSpecularV.glsl
calcPointLightSpecular() - lighting/lightFuncSpecularV.glsl
atmosAmbient() - windlight/atmosphericsHelpersV.glsl
atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
atmosGetDiffuseSunlightColor() - windlight/atmosphericsHelpersV.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avatar/eyeballF.glsl - gAvatarEyeballProgram
main() - avatar/eyeballF.glsl
default_lighting() - lighting/lightF.glsl
calc_default_lighting() - lighting/lightF.glsl
atmosLighting() - windlight/atmosphericsF.glsl
scaleSoftClip() - windlight/gammaF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avatar/pickAvatarV.glsl - gAvatarPickProgram
main() - avatar/pickAvatarV.glsl
getSkinnedTransform() - avatarSkinV.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avatar/pickAvatarF.glsl - gAvatarPickProgram
main() - avatar/pickAvatarF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
environment/terrainV.glsl - gTerrainProgram, gTerrainWaterProgram
texgen_object() - environment/terrainV.glsl
main() - environment/terrainV.glsl
texgen_object() - environment/terrainV.glsl
calcAtmospherics() - windlight/atmosphericsV.glsl
calcLighting() - lighting/lightV.glsl
sumLights() - lighting/sumLightsV.glsl
calcDirectionalLight() - lighting/lightFuncV.glsl
calcPointLight() - lighting/lightFuncV.glsl
atmosAmbient() - windlight/atmosphericsHelpersV.glsl
atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
environment/terrainF.glsl - gTerrainProgram
main() - environment/terrainF.glsl
atmosLighting() - windlight/atmosphericsF.glsl
scaleSoftClip() - windlight/gammaF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
environment/terrainWaterF.glsl - gTerrainWaterProgram
main() - environment/terrainWaterF.glsl
atmosLighting() - windlight/atmosphericsF.glsl
applyWaterFog() - environment/waterFogF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
environment/underWaterF.glsl - gUnderWaterProgram
applyWaterFog() - environment/underWaterF.glsl (NOTE: different than one in waterFogF.glsl)
main() - environment/underWaterF.glsl
applyWaterFog() - environment/underWaterF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
environment/waterV.glsl - gWaterProgram, gUnderWaterProgram
main() - environment/waterV.glsl
calcAtmospherics() - windlight/atmosphericsV.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
environment/waterF.glsl - gWaterProgram
main() - environment/waterF.glsl
atmosTransport() - windlight/transportF.glsl
scaleSoftClip() - windlight/gammaF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
objects/fullbrightV.glsl - gObjectFullbrightProgram, gObjectFullbrightWaterProgram
main() - objects/fullbrightV.glsl
calcAtmospherics() - windlight/atmosphericsV.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
objects/fullbrightF.glsl - gObjectFullbrightProgram
main() - objects/fullbrightF.glsl
fullbright_lighting() - lighting/lightFullbrightF.glsl
fullbrightAtmosTransport() - windlight/transportF.glsl
atmosTransport() - windlight/transportF.glsl
fullbrightScaleSoftClip() - windlight/gammaF.glsl
scaleSoftClip() - windlight/gammaF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
objects/fullbrightShinyV.glsl - gObjectFullbrightShinyProgram
main() - objects/fullbrightShinyV.glsl
calcAtmospherics() - windlight/atmosphericsV.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
objects/fullbrightShinyF.glsl - gObjectFullbrightShinyProgram
main() - objects/fullbrightShinyF.glsl
fullbright_shiny_lighting() - lighting/lightFullbrightShinyF.glsl
fullbrightShinyAtmosTransport() - windlight/transportF.glsl
atmosTransport() - windlight/transportF.glsl
fullbrightScaleSoftClip() - windlight/gammaF.glsl
scaleSoftClip() - windlight/gammaF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
objects/fullbrightWaterF.glsl - gObjectFullbrightWaterProgram
main() - objects/fullbrightWaterF.glsl
fullbright_lighting_water() - lighting/lightFullbrightWaterF.glsl
fullbrightAtmosTransport() - windlight/transportF.glsl
atmosTransport() - windlight/transportF.glsl
applyWaterFog() - environment/waterFogF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
objects/shinyV.glsl - gObjectShinyProgram, gObjectShinyWaterProgram
main() - objects/shinyV.glsl
calcAtmospherics() - windlight/atmosphericsV.glsl
calcLighting() - lighting/lightV.glsl
calcLighting(vec4) - lighting/lightV.glsl
sumLights() - lighting/sumLightsV.glsl
calcDirectionalLight() - lighting/lightFuncV.glsl
calcPointLight() - lighting/lightFuncV.glsl
atmosAmbient() - windlight/atmosphericsHelpersV.glsl
atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
objects/shinyF.glsl - gObjectShinyProgram
main() - objects/shinyF.glsl
shiny_lighting() - lighting/lightShinyF.glsl
atmosLighting() - windlight/atmosphericsF.glsl
scaleSoftClip() - windlight/gammaF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
objects/shinyWaterF.glsl - gObjectShinyWaterProgram
main() - objects/shinyWaterF.glsl
shiny_lighting_water() - lighting/lightShinyWaterF.glsl
atmosLighting() - windlight/atmosphericsF.glsl
applyWaterFog() - environment/waterFogF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
objects/simpleV.glsl - gObjectSimpleProgram, gObjectSimpleWaterProgram
main() - objects/simpleV.glsl
calcAtmospherics() - windlight/atmosphericsV.glsl
calcLighting() - lighting/lightV.glsl
sumLights() - lighting/sumLightsV.glsl
calcDirectionalLight() - lighting/lightFuncV.glsl
calcPointLight() - lighting/lightFuncV.glsl
atmosAmbient() - windlight/atmosphericsHelpersV.glsl
atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
objects/simpleF.glsl - gObjectSimpleProgram
main() - objects/simpleF.glsl
default_lighting() - lighting/lightF.glsl
atmosLighting() - windlight/atmosphericsF.glsl
scaleSoftClip() - windlight/gammaF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
objects/simpleWaterF.glsl - gObjectSimpleWaterProgram, gAvatarWaterProgram
main() - objects/simpleWaterF.glsl
default_lighting_water() - lighting/lightWaterF.glsl
atmosLighting() - windlight/atmosphericsF.glsl
applyWaterFog() - environment/waterFogF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
windlight/skyV.glsl - gWLSkyProgram
main() - windlight/skyV.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
windlight/skyF.glsl - gWLSkyProgram
main() - windlight/skyF.glsl
scaleSoftClip() - windlight/gammaF.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
windlight/cloudsV.glsl - gWLCloudProgram
main() - windlight/cloudsV.glsl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
windlight/cloudsF.glsl - gWLCloudProgram
main() - windlight/cloudsF.glsl
scaleSoftClip() - windlight/gammaF.glsl
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