blob: e0f4a3e4f5fe9f5d996dcceb08226f849b08035c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
/**
* @file giFinalF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect diffuseRect;
uniform sampler2D bloomMap;
uniform sampler2DRect edgeMap;
uniform vec2 screen_res;
varying vec2 vary_fragcoord;
void main()
{
vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res);
vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
gl_FragColor = bloom + diff;
//gl_FragColor.rgb = vec3(texture2DRect(edgeMap, vary_fragcoord.xy).a);
}
|