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/** 
 * @file gammaF.glsl
 *
 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
 * $License$
 */
uniform vec4 gamma;
vec3 getAtmosAttenuation();
/// Soft clips the light with a gamma correction
vec3 scaleSoftClip(vec3 light) {
	//soft clip effect:
	light = 1. - clamp(light, vec3(0.), vec3(1.));
	light = 1. - pow(light, gamma.xxx);
	return light;
}
vec3 fullbrightScaleSoftClip(vec3 light) {
	return mix(scaleSoftClip(light.rgb), light.rgb, getAtmosAttenuation());
}
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