blob: ff3bcb5cd2b32f82abeb558b0006f7c0a45d0f0a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
/**
* @file lightV.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
// All lights, no specular highlights
vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight);
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
{
return sumLights(pos, norm, color, baseLight);
}
|