summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl
blob: e9dab85095886b93d820be8b98cdc220e462f879 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
/** 
 * @file lightFullbrightShinyWaterF.glsl
 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2007, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */
 



uniform samplerCube environmentMap;

vec3 fullbrightShinyAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
vec4 applyWaterFog(vec4 color);

void fullbright_shiny_lighting_water()
{
	vec4 color = diffuseLookup(gl_TexCoord[0].xy);
	color.rgb *= gl_Color.rgb;
	
	vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb;	
	color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a);

	color.rgb = fullbrightShinyAtmosTransport(color.rgb);
	color.rgb = fullbrightScaleSoftClip(color.rgb);
	color.a = max(color.a, gl_Color.a);

	gl_FragColor = applyWaterFog(color);
}