blob: d5775f45065a9c7def488a3f68e0717834ed18c9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
/**
* @file lightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
#version 120
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
uniform sampler2D tex3;
uniform sampler2D tex4;
uniform sampler2D tex5;
uniform sampler2D tex6;
uniform sampler2D tex7;
varying float vary_texture_index;
vec4 diffuseLookup(vec2 texcoord)
{
switch (int(vary_texture_index+0.25))
{
case 0: return texture2D(tex0, texcoord);
case 1: return texture2D(tex1, texcoord);
case 2: return texture2D(tex2, texcoord);
case 3: return texture2D(tex3, texcoord);
case 4: return texture2D(tex4, texcoord);
case 5: return texture2D(tex5, texcoord);
case 6: return texture2D(tex6, texcoord);
case 7: return texture2D(tex7, texcoord);
}
return vec4(0,0,0,0);
}
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
void default_lighting()
{
vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color;
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
gl_FragColor = color;
}
|