1 2 3 4 5 6 7 8 9 10 11 12 13 14
/** * @file drawQuadV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ void main(void) { //transform vertex gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; gl_TexCoord[1] = gl_MultiTexCoord1; }