blob: a4ad0bfa15f1053bc0b8292cfb9c8eb26644ac0a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
/**
* @file blurf.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
#version 120
uniform sampler2DRect RenderTexture;
uniform float bloomStrength;
varying vec4 gl_TexCoord[gl_MaxTextureCoords];
void main(void)
{
float blurWeights[7];
blurWeights[0] = 0.05;
blurWeights[1] = 0.1;
blurWeights[2] = 0.2;
blurWeights[3] = 0.3;
blurWeights[4] = 0.2;
blurWeights[5] = 0.1;
blurWeights[6] = 0.05;
vec3 color = vec3(0,0,0);
for (int i = 0; i < 7; i++){
color += vec3(texture2DRect(RenderTexture, gl_TexCoord[i].st)) * blurWeights[i];
}
color *= bloomStrength;
gl_FragColor = vec4(color, 1.0);
}
|