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/** 
 * @file gammaF.glsl
 *
 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
 * $License$
 */

uniform vec4 gamma;

/// Soft clips the light with a gamma correction
vec3 scaleSoftClip(vec3 light) {
	// For compatibility with lower cards. Do nothing.
	return light;
}

vec3 fullbrightScaleSoftClip(vec3 light) {
	return scaleSoftClip(light);
}