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path: root/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl
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/**
 * @file class1\windlight\atmosphericVarsWaterV.glsl
 *
 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2007, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

VARYING vec3 vary_PositionEye;
VARYING vec3 vary_AdditiveColor;
VARYING vec3 vary_AtmosAttenuation;

vec3 atmos_attenuation;
vec3 sunlit_color;
vec3 amblit_color;

vec3 getSunlitColor() { return sunlit_color; }
void setSunlitColor(vec3 v) { sunlit_color = v; }

vec3 getAmblitColor() { return amblit_color; }
void setAmblitColor(vec3 v) { amblit_color = v; }

vec3 getAdditiveColor() { return vary_AdditiveColor; }
void setAdditiveColor(vec3 v) { vary_AdditiveColor = v; }

vec3 getAtmosAttenuation() { return atmos_attenuation; }
void setAtmosAttenuation(vec3 v)
{
    atmos_attenuation     = v;
    vary_AtmosAttenuation = v;
}

vec3 getPositionEye() { return vary_PositionEye; }
void setPositionEye(vec3 v) { vary_PositionEye = v; }