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/** * @file atmosphericsV.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ void setPositionEye(vec3 v); void calcAtmospherics(vec3 inPositionEye) { /* stub function for fallback compatibility on class1 hardware */ setPositionEye(inPositionEye); }