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/** 
 * @file atmosphericsV.glsl 
 *
 * $LicenseInfo:firstyear=2005&license=viewerlgpl$
 * $/LicenseInfo$
 */

void setPositionEye(vec3 v);

void calcAtmospherics(vec3 inPositionEye)
{
	/* stub function for fallback compatibility on class1 hardware */
	setPositionEye(inPositionEye);
}