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/**
* @file atmosphericsV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* $/LicenseInfo$
*/
void setPositionEye(vec3 v);
void calcAtmospherics(vec3 inPositionEye)
{
/* stub function for fallback compatibility on class1 hardware */
setPositionEye(inPositionEye);
}
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