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/** 
 * @file bumpV.glsl
 *
 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 * $/LicenseInfo$
 */
 

attribute vec3 position;
attribute vec4 diffuse_color;
attribute vec2 texcoord0;
attribute vec2 texcoord1;

void main()
{
	//transform vertex
	gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0);
	gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1);
	gl_TexCoord[1] = gl_TextureMatrix[1] * vec4(texcoord1,0,1);
	gl_FrontColor = diffuse_color;
}