blob: b1a7cb46ffb2f4dda0722700d5aac2bb33b78d23 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
/**
* @file lightV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
float calcDirectionalLight(vec3 n, vec3 l);
// Same as non-specular lighting in lightV.glsl
vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol)
{
specularColor.rgb = vec3(0.0, 0.0, 0.0);
vec4 col;
col.a = color.a;
col.rgb = gl_LightModel.ambient.rgb + baseCol.rgb;
col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz);
col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
col.rgb = min(col.rgb*color.rgb, 1.0);
return col;
}
|