1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
/** * @file lightShinyF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ #version 120 uniform sampler2D diffuseMap; uniform samplerCube environmentMap; void shiny_lighting() { vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); gl_FragColor = color; }