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/** 
 * @file uiV.glsl
 *
 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 * $/LicenseInfo$
 */
 

attribute vec3 position;
attribute vec4 diffuse_color;
attribute vec2 texcoord0;


void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1);
	gl_TexCoord[0] =  gl_TextureMatrix[0] * vec4(texcoord0,0,1);
	gl_FrontColor = diffuse_color;
}