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/**
* @file glowcombineFXAAF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
#extension GL_ARB_texture_rectangle : enable
uniform sampler2D glowMap;
uniform sampler2DRect screenMap;
uniform vec2 screen_res;
varying vec2 vary_tc;
void main()
{
vec3 col = texture2D(glowMap, vary_tc).rgb +
texture2DRect(screenMap, vary_tc*screen_res).rgb;
gl_FragColor = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144)));
}
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