summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
blob: 34f78565a5c3746d5de909709da4b918249d46a3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
/** 
 * @file terrainWaterF.glsl
 *
 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 * $/LicenseInfo$
 */
 
#version 120

// this class1 shader is just a copy of terrainF

uniform sampler2D detail0;
uniform sampler2D detail1;
uniform sampler2D alphaRamp;

void main() 
{
	float a = texture2D(alphaRamp, gl_TexCoord[1].xy).a;
	vec3 color = mix(texture2D(detail1, gl_TexCoord[2].xy).rgb,
					 texture2D(detail0, gl_TexCoord[0].xy).rgb,
					 a);

	gl_FragColor.rgb = color;
	gl_FragColor.a = texture2D(alphaRamp, gl_TexCoord[3].xy).a;
}