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/**
* @file treeF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform sampler2D diffuseMap;
varying vec3 vary_normal;
varying vec4 vary_position;
void main()
{
vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
gl_FragData[0] = gl_Color*col;
gl_FragData[1] = vec4(0,0,0,0);
gl_FragData[2] = vec4(normalize(vary_normal), 0.0);
gl_FragData[3] = vary_position;
}
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