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/** 
 * @file treeF.glsl
 *
 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
 * $License$
 */

uniform sampler2D diffuseMap;

varying vec3 vary_normal;
varying vec4 vary_position;

void main() 
{
	vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
	gl_FragData[0] = gl_Color*col;
	gl_FragData[1] = vec4(0,0,0,0);
	gl_FragData[2] = vec4(normalize(vary_normal), 0.0);
	gl_FragData[3] = vary_position;
}