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/** 
 * @file srgb.glsl
 *
 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2007, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

// OLD_SELECT work-around missing mix(vec3,vec,bvec3) in older GLSL versions (*cough* MAC *cough*)

vec3 srgb_to_linear(vec3 cs)
{
	
/*       {  cs / 12.92,                 cs <= 0.04045
    cl = {
         {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/

	vec3 low_range = cs / vec3(12.92);
	vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));

	bvec3 lte = lessThanEqual(cs,vec3(0.04045));
#ifdef OLD_SELECT
	vec3 result;
	result.r = lte.r ? low_range.r : high_range.r;
	result.g = lte.g ? low_range.g : high_range.g;
	result.b = lte.b ? low_range.b : high_range.b;
    return result;
#else
	return mix(high_range, low_range, lessThanEqual(cs,vec3(0.04045)));
#endif
}

vec3 linear_to_srgb(vec3 cl)
{
	    /*  {  0.0,                          0         <= cl
            {  12.92 * c,                    0         <  cl < 0.0031308
    cs =    {  1.055 * cl^0.41666 - 0.055,   0.0031308 <= cl < 1
            {  1.0,                                       cl >= 1*/

	cl = clamp(cl, vec3(0), vec3(1));
	vec3 low_range  = cl * 12.92;
	vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;

	bvec3 lt = lessThan(cl,vec3(0.0031308));

#ifdef OLD_SELECT
	vec3 result;
	result.r = lt.r ? low_range.r : high_range.r;
	result.g = lt.g ? low_range.g : high_range.g;
	result.b = lt.b ? low_range.b : high_range.b;
    return result;
#else
	return mix(high_range, low_range, lessThan(cl,vec3(0.0031308)));
#endif
}