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/** * @file shadowV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ varying vec4 post_pos; void main() { //transform vertex vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); }