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/**
 * @file shadowSkinnedV.glsl
 *
 * $LicenseInfo:firstyear=2021&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2007, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

uniform mat4 modelview_matrix;
uniform mat4 projection_matrix;

in vec3 position;

mat4 getObjectSkinnedTransform();

void main()
{
    //transform vertex
    mat4 mat = getObjectSkinnedTransform();

    mat = modelview_matrix * mat;
    vec4 pos = (mat*vec4(position.xyz, 1.0));
    pos = projection_matrix*pos;

    gl_Position = pos;
}