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/**
* @file shadowAlphaMaskV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
attribute vec3 position;
attribute vec4 diffuse_color;
attribute vec2 texcoord0;
varying vec4 post_pos;
void main()
{
//transform vertex
vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0);
post_pos = pos;
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1);
gl_FrontColor = diffuse_color;
}
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