summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl
blob: 4b79297aefbac1df6386d51cd90b4aace41bf17f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
/**
 * @file class1/deferred/reflectionProbeF.glsl
 *
 * $LicenseInfo:firstyear=2022&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2022, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

// fallback stub -- will be used if actual reflection probe shader failed to load (output pink so it's obvious)
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
        vec3 pos, vec3 norm, float glossiness)
{
    ambenv = vec3(1,0,1);
    glossenv = vec3(1,0,1);
}

void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, 
        vec3 pos, vec3 norm, float glossiness, float envIntensity)
{
    ambenv = vec3(1,0,1);
    glossenv = vec3(1,0,1);
    legacyenv = vec3(1,0,1);
}

void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm)
{
    
}

void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity)
{

}