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path: root/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl
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/**
 * @file class1/deferred/reflectionProbeF.glsl
 *
 * $LicenseInfo:firstyear=2022&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2022, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

// fallback stub -- will be used if actual reflection probe shader failed to load (output pink so it's obvious)
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
        vec3 pos, vec3 norm, float glossiness, bool errorCorrect)
{
    ambenv = vec3(1,0,1);
    glossenv = vec3(1,0,1);
}

void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
    vec3 pos, vec3 norm, float glossiness)
{
    sampleReflectionProbes(ambenv, glossenv,
        pos, norm, glossiness, false);
}

void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, 
        vec3 pos, vec3 norm, float glossiness, float envIntensity)
{
    ambenv = vec3(1,0,1);
    glossenv = vec3(1,0,1);
    legacyenv = vec3(1,0,1);
}

void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm)
{
    
}

void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity)
{

}