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/**
* @file pointLightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
varying vec4 vary_light;
varying vec4 vary_fragcoord;
void main()
{
//transform vertex
vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
vary_fragcoord = pos;
vec4 tex = gl_MultiTexCoord0;
tex.w = 1.0;
vary_light = gl_MultiTexCoord0;
gl_Position = pos;
gl_FrontColor = gl_Color;
}
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