blob: 9b109b2db67ec589d752f18cd8c3103e67df2138 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
/**
* @file bumpV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
#version 120
varying vec3 vary_mat0;
varying vec3 vary_mat1;
varying vec3 vary_mat2;
void main()
{
//transform vertex
gl_Position = ftransform();
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
vec3 n = normalize(gl_NormalMatrix * gl_Normal);
vec3 b = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz);
vec3 t = cross(b, n);
vary_mat0 = vec3(t.x, b.x, n.x);
vary_mat1 = vec3(t.y, b.y, n.y);
vary_mat2 = vec3(t.z, b.z, n.z);
gl_FrontColor = gl_Color;
}
|