blob: b7f07e5702050e9bff2b848056e9b834881c49e8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
/**
* @file blurLightF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
void main()
{
//transform vertex
gl_Position = ftransform();
vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
}
|