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/**
* @file avatarF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
uniform sampler2D diffuseMap;
varying vec3 vary_normal;
void main()
{
vec4 diff = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy);
if (diff.a < 0.2)
{
discard;
}
gl_FragData[0] = vec4(diff.rgb, 0.0);
gl_FragData[1] = vec4(0,0,0,0);
gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
}
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