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path: root/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl
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/** 
 * @file avatarEyesV.glsl
 *
 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 * $/LicenseInfo$
 */
 


varying vec3 vary_normal;

void main()
{
	//transform vertex
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 
	gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
	
	vary_normal = normalize(gl_NormalMatrix * gl_Normal);

	gl_FrontColor = gl_Color;
}