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/**
* @file SMAAEdgeDetectV.glsl
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2024, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*[EXTRA_CODE_HERE]*/
uniform mat4 modelview_projection_matrix;
in vec3 position;
out vec2 vary_texcoord0;
out vec4 vary_offset[3];
#define float4 vec4
#define float2 vec2
void SMAAEdgeDetectionVS(float2 texcoord,
out float4 offset[3]);
void main()
{
gl_Position = vec4(position.xyz, 1.0);
vary_texcoord0 = (gl_Position.xy*0.5+0.5);
SMAAEdgeDetectionVS(vary_texcoord0, vary_offset);
}
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