blob: 7613e50dca936c87195d4cc5bc8101737ef70dad (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
/**
* @file objectSkinV.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
attribute vec4 object_weight;
uniform mat4 matrixPalette[32];
mat4 getObjectSkinnedTransform()
{
int i;
vec4 w = fract(object_weight);
vec4 index = floor(object_weight);
float scale = 1.0/(w.x+w.y+w.z+w.w);
w *= scale;
mat4 mat = matrixPalette[int(index.x)]*w.x;
mat += matrixPalette[int(index.y)]*w.y;
mat += matrixPalette[int(index.z)]*w.z;
mat += matrixPalette[int(index.w)]*w.w;
return mat;
}
|