blob: 1ad87badfe17dfe8b21a8beecdbbe25a9d911c9d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
/**
* @file avatarSkinV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
#version 120
attribute vec4 weight; //1
uniform vec4 matrixPalette[45];
mat4 getSkinnedTransform()
{
mat4 ret;
int i = int(floor(weight.x));
float x = fract(weight.x);
ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);
ret[3] = vec4(0,0,0,1);
return ret;
}
|