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<llsd>
<map>
<key>CacheValidateCounter</key>
<map>
<key>Comment</key>
<string>Used to distribute cache validation</string>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>ChannelBottomPanelMargin</key>
<map>
<key>Comment</key>
<string>Space from a lower toast to the Bottom Tray</string>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>2</integer>
</map>
<key>ClickActionBuyEnabled</key>
<map>
<key>Comment</key>
<string>Enable click to buy actions in tool pie menu</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ClickActionPayEnabled</key>
<map>
<key>Comment</key>
<string>Enable click to pay actions in tool pie menu</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>CurrentGrid</key>
<map>
<key>Comment</key>
<string>Currently Selected Grid</string>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>util.agni.lindenlab.com</string>
</map>
<key>DestinationGuideURL</key>
<map>
<key>Comment</key>
<string>Destination guide contents</string>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>http://interest.secondlife.com/viewer/guide</string>
</map>
<key>DisableExternalBrowser</key>
<map>
<key>Comment</key>
<string>Disable opening an external browser.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>DisableTextHyperlinkActions</key>
<map>
<key>Comment</key>
<string>Disable highlighting and linking of URLs in XUI text boxes</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>EnableGrab</key>
<map>
<key>Comment</key>
<string>Use Ctrl+mouse to grab and manipulate objects</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>EnableMouselook</key>
<map>
<key>Comment</key>
<string>Allow first person perspective and mouse control of camera</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>EnableVoiceChat</key>
<map>
<key>Comment</key>
<string>Enable talking to other residents with a microphone</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>HelpURLFormat</key>
<map>
<key>Comment</key>
<string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>http://interest.secondlife.com/static/viewer/howto/index.html</string>
</map>
<key>LocalCacheVersion</key>
<map>
<key>Comment</key>
<string>Version number of cache</string>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>7</integer>
</map>
<key>LocalFileSystemBrowsingEnabled</key>
<map>
<key>Comment</key>
<string>Enable/disable access to the local file system via the file picker</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>MigrateCacheDirectory</key>
<map>
<key>Comment</key>
<string>Check for old version of disk cache to migrate to current location</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>0</boolean>
</map>
<key>NumSessions</key>
<map>
<key>Comment</key>
<string>Number of successful logins to Second Life</string>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>2</integer>
</map>
<key>PreferredMaturity</key>
<map>
<key>Comment</key>
<string>Setting for the user's preferred maturity level (consts in indra_constants.h)</string>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>21</integer>
</map>
<key>ProbeHardwareOnStartup</key>
<map>
<key>Comment</key>
<string>Query current hardware configuration on application startup</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>0</boolean>
</map>
<key>QAMode</key>
<map>
<key>Comment</key>
<string>Enable Testing Features.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>1</boolean>
</map>
<key>QuitAfterSecondsOfAFK</key>
<map>
<key>Comment</key>
<string>The duration allowed after being AFK before quitting.</string>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>600</real>
</map>
<key>QuitOnLoginActivated</key>
<map>
<key>Comment</key>
<string>Quit if login page is activated (used when auto login is on and users must not be able to login manually)</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderAnisotropic</key>
<map>
<key>Comment</key>
<string>Render textures using anisotropic filtering</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>1</boolean>
</map>
<key>RenderAvatarCloth</key>
<map>
<key>Comment</key>
<string>Controls if avatars use wavy cloth</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>0</boolean>
</map>
<key>RenderAvatarLODFactor</key>
<map>
<key>Comment</key>
<string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1</real>
</map>
<key>RenderDeferredSSAO</key>
<map>
<key>Comment</key>
<string>Execute screen space ambient occlusion shader in deferred renderer.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>0</boolean>
</map>
<key>RenderDelayVBUpdate</key>
<map>
<key>Comment</key>
<string>Delay vertex buffer updates until just before rendering</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>0</boolean>
</map>
<key>RenderFarClip</key>
<map>
<key>Comment</key>
<string>Distance of far clip plane from camera (meters)</string>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>128</real>
</map>
<key>RenderParcelSelection</key>
<map>
<key>Comment</key>
<string>Display selected parcel outline</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderQualityPerformance</key>
<map>
<key>Comment</key>
<string>Which graphics settings you've chosen</string>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>2</integer>
</map>
<key>RenderShadowDetail</key>
<map>
<key>Comment</key>
<string>Detail of shadows.</string>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderTerrainDetail</key>
<map>
<key>Comment</key>
<string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderTerrainLODFactor</key>
<map>
<key>Comment</key>
<string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>2</real>
</map>
<key>RenderTrackerBeacon</key>
<map>
<key>Comment</key>
<string>Display tracking arrow and beacon to target avatar, teleport destination</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderVolumeLODFactor</key>
<map>
<key>Comment</key>
<string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.125</real>
</map>
<key>ShowScriptErrors</key>
<map>
<key>Comment</key>
<string>Show script errors</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShowScriptErrorsLocation</key>
<map>
<key>Comment</key>
<string>Show script error in chat or window</string>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>SkinCurrent</key>
<map>
<key>Comment</key>
<string>The currently selected skin.</string>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>minimal</string>
</map>
<key>TextureMemory</key>
<map>
<key>Comment</key>
<string>Amount of memory to use for textures in MB (0 = autodetect)</string>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>256</integer>
</map>
<key>UseExternalBrowser</key>
<map>
<key>Comment</key>
<string>Use default browser when opening web pages instead of in-world browser.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>VFSOldSize</key>
<map>
<key>Comment</key>
<string>[DO NOT MODIFY] Controls resizing of local file cache</string>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>102</integer>
</map>
<key>VectorizePerfTest</key>
<map>
<key>Comment</key>
<string>Test SSE/vectorization performance and choose fastest version.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>0</boolean>
</map>
<key>VectorizeSkin</key>
<map>
<key>Comment</key>
<string>Enable vector operations for avatar skinning.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>0</boolean>
</map>
<key>VertexShaderEnable</key>
<map>
<key>Comment</key>
<string>Enable/disable all GLSL shaders (debug)</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>1</boolean>
</map>
<key>VoiceCallsRejectAll</key>
<map>
<key>Comment</key>
<string>Silently reject all incoming voice calls.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>VoiceDisableMic</key>
<map>
<key>Comment</key>
<string>Completely disable the ability to open the mic.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>WLSkyDetail</key>
<map>
<key>Comment</key>
<string>Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.</string>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>48</integer>
</map>
<key>WindowFullScreen</key>
<map>
<key>Comment</key>
<string>SL viewer window full screen</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>WindowHeight</key>
<map>
<key>Comment</key>
<string>SL viewer window height</string>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>642</integer>
</map>
<key>TextureMemory</key>
<map>
<key>Comment</key>
<string>Amount of memory to use for textures in MB (0 = autodetect)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>512</integer>
</map>
<key>NoHardwareProbe</key>
<map>
<key>Comment</key>
<string>Disable hardware probe.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>ScriptsCanShowUI</key>
<map>
<key>Comment</key>
<string>Allow LSL calls (such as LLMapDestination) to spawn viewer UI</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ThrottleBandwidthKBPS</key>
<map>
<key>Comment</key>
<string>Maximum allowable downstream bandwidth (kilo bits per second)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1500.0</real>
</map>
<key>XferThrottle</key>
<map>
<key>Comment</key>
<string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>450000.0</real>
</map>
<key>ChatFontSize</key>
<map>
<key>Comment</key>
<string>Size of chat text in chat console (0 = small, 1 = big, 2 = extra large)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>CacheSize</key>
<map>
<key>Comment</key>
<string>Controls amount of hard drive space reserved for local file caching in MB</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>1024</integer>
</map>
<key>MediaControlFadeTime</key>
<map>
<key>Comment</key>
<string>Amount of time (in seconds) that the media control fades</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0</real>
</map>
<key>MediaControlTimeout</key>
<map>
<key>Comment</key>
<string>Amount of time (in seconds) for media controls to fade with no mouse activity</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0</real>
</map>
<key>MediaShowOutsideParcel</key>
<map>
<key>Comment</key>
<string>Whether or not to show media from outside the current parcel</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>MediaShowWithinParcel</key>
<map>
<key>Comment</key>
<string>Whether or not to show media within the current parcel</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AudioStreamingMedia</key>
<map>
<key>Comment</key>
<string>Enable streaming</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AvatarPickerHintTimeout</key>
<map>
<key>Comment</key>
<string>Number of seconds to wait before telling resident about avatar picker.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.0</real>
</map>
<key>RenderShowGroupTitleAll</key>
<map>
<key>Comment</key>
<string>Show group titles in name labels</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AvatarPickerURL</key>
<map>
<key>Comment</key>
<string>Avatar picker contents</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>http://interest.secondlife.com/static/viewer/avatar</string>
</map>
<key>AutoLogin</key>
<map>
<key>Comment</key>
<string>Login automatically using last username/password combination</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
</map>
</llsd>
|